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Dynamic Surroundings

Alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects

File Details

DynamicSurroundings-1.16.4-4.0.3.10.jar

  • B
  • Feb 18, 2021
  • 14.16 MB
  • 61.3K
  • 1.16.5+1
  • Forge

File Name

DynamicSurroundings-1.16.4-4.0.3.10.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamic-surroundings-238891:3208542")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Requirements * JAVA 8 w/Forge 1.16.4-35.1.10+ * Compatible with 1.16.5-36.0.0+, and JAVA 15 * 100% client side; no server side deployment needed * Cloth Config API (Forge) is optional

Fixes * Do not provide fog color for a biome if biome/fog processing is disabled * Hopefully fixed Paper server connection, again. * Speculative fix/logging for when the mod crashes during load due to shader compile issue. * NPE in light level debug HUD

Changes * Improved rendering performance of Aurora shader. YMMV. * Changing fog options no longer require a client restart * Weeping and Twisted vines have a different acoustic. Based on the weeping vine step sound. It sounds a bit "ropier" and not like straw. Let me know what you think. * Additional context help in the Individual Sound Configuration dialog (CTRL+i while in game). * Hide debugging HUDs behind flags. * Re-enabled occlusion of WATERFALL by default * Normalized the sound volume of waterfall effects * No biome sounds in Savanna when raining * Config default changes: * Culling interval to 20 from 10 * Footstep volume scale 40 from 75