File Details
DynamicSurroundings-1.16.4-4.0.3.10.jar
- B
- Feb 18, 2021
- 14.16 MB
- 61.3K
- 1.16.5+1
- Forge
File Name
DynamicSurroundings-1.16.4-4.0.3.10.jar
Supported Versions
- 1.16.5
- 1.16.4
Curse Maven Snippet
Requirements * JAVA 8 w/Forge 1.16.4-35.1.10+ * Compatible with 1.16.5-36.0.0+, and JAVA 15 * 100% client side; no server side deployment needed * Cloth Config API (Forge) is optional
Fixes * Do not provide fog color for a biome if biome/fog processing is disabled * Hopefully fixed Paper server connection, again. * Speculative fix/logging for when the mod crashes during load due to shader compile issue. * NPE in light level debug HUD
Changes * Improved rendering performance of Aurora shader. YMMV. * Changing fog options no longer require a client restart * Weeping and Twisted vines have a different acoustic. Based on the weeping vine step sound. It sounds a bit "ropier" and not like straw. Let me know what you think. * Additional context help in the Individual Sound Configuration dialog (CTRL+i while in game). * Hide debugging HUDs behind flags. * Re-enabled occlusion of WATERFALL by default * Normalized the sound volume of waterfall effects * No biome sounds in Savanna when raining * Config default changes: * Culling interval to 20 from 10 * Footstep volume scale 40 from 75

