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Dynamic Surroundings

Alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects

File Details

DynamicSurroundings-1.16.4-4.0.3.9.jar

  • B
  • Feb 8, 2021
  • 14.16 MB
  • 147.3K
  • 1.16.5+1
  • Forge

File Name

DynamicSurroundings-1.16.4-4.0.3.9.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamic-surroundings-238891:3197027")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • JAVA 8 w/Forge 1.16.4-35.1.10+
    • Compatible with 1.16.5-36.0.0+, and JAVA 15
  • 100% client side; no server side deployment needed
  • Cloth Config API (Forge) is optional

Fixes * Support super flat world properly * Play footstep acoustic based on the facade attached to a block * Example, cable facade on an AE2 network cable * Works on any block that implements team.chisel.ctm.api.IFacade * Added capability to select water ripple style via config * OpenAL related errors on Debian * Steam jets will go away once water source is removed * Setting Friendly mob sound slider to OFF will no longer cause DS to sputter. * Disable play button click sound in individual sound config menu

Changes * Sounds in the RECORDS category will now have reverb and occlusion. Separate option to enable/disable occlusion processing. * Sounds in the WEATHER category will not be occluded by default. Separate option to enable/disable occlusion processing. * Sounds in the WATERFALL category will not be occluded by default. Can be changed in the config. * Add restart and range info to configuration tooltips * More granular options to control footstep accenting. Armor rustle sound option will be reset and have to be disabled if you prefer it disabled. * Default sound culling interval is now 10 ticks (down from 20). Maximum cull interval is 6000 ticks (5 minutes). * Some translations for fr_fr from Mazdallier! Thanks!