Dynamic Stealth

For all my fellow rogues, spies, ninjas, assassins, etc. Sneak up behind mobs or players (works against all client mods / most minimaps), use stealth attacks, etc.

File Details

DynamicStealth-1.12.2.113.jar

  • R
  • Dec 1, 2020
  • 909.29 KB
  • 14.6K
  • 1.12.2

File Name

DynamicStealth-1.12.2.113.jar

Supported Versions

  • 1.12.2

Item tooltips!  ...And client-side configs for them.

Fixed the "burning entities" config being ignored...not sure when that got broken (server settings -> senses -> sight -> absolute cases -> see burning)

 

For github#91, compat with OpenGlasses2 thermal vision

 

For github#96, compat for hostile worlds omniscience

 

For github#120, config for using Level Up Reloaded stealth level (server settings -> senses -> sight -> stealth multipliers)

 

 

 

WEAPON-SPECIFIC INTERACTIONS NOW USE INHERITANCE!

It will use the highest priority entry, as defined in the orderings below...


* For normal attacks... normal specific -> normal default
* For stealth attacks... stealth specific -> normal specific -> stealth default
* For blocked normal attacks... blocked normal specific -> normal specific -> normal default
* For blocked stealth attacks... blocked stealth specific -> stealth specific -> blocked normal specific -> normal specific -> blocked stealth default

Ranged attacks always use defaults, as they cannot have weapon-specific settings