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Dynamic Stealth

For all my fellow rogues, spies, ninjas, assassins, etc. Sneak up behind mobs or players (works against all client mods / most minimaps), use stealth attacks, etc.

File Details

DynamicStealth-1.12.2.107.jar

  • R
  • Oct 8, 2020
  • 516.05 KB
  • 7.5K
  • 1.12.2

File Name

DynamicStealth-1.12.2.107.jar

Supported Versions

  • 1.12.2

Fixed a major issue with touch sense (feeling and unfeeling entities were reversed!)

Replaced vanilla and Lycanite "look idle" AI tasks with a version that respects DS head turn speeds

 

Altered most vanilla "wandering" AI tasks so that they look toward the first direction they would walk in before walking, using DS head turn speed

 

Fixed a glitch where mobs would idly look at nearby creative/spectator players

 

Fixed a logic issue in the sight algorithm

 

Fixed issue with spectating through another entity

 

Improved entity fading with regard to entities that are normally translucent

 

Added interaction configs that account for blocked attacks

 

Fixed a bug that applied normal attack settings in addition to stealth attack settings when a stealth attack occurred (now it only applies one or the other)
If you had default settings, you shouldn't notice a change in behavior

 

 

 

Added some missing config translation keys

 

Mowzie's Mobs config compat

 

Added default NPE config for Deadly Monsters