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Dynamic RPG HUD

Hides your hotbar and status bars with a smooth slide animation while you are idle at full health or on the move, and instantly brings them back the moment something changes - a cleaner, more cinematic RPG-style HUD.
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Dynamic-RPG-HUD-1.21.1-2.1.0.jar

File nameDynamic-RPG-HUD-1.21.1-2.1.0.jar
Uploader
Mr_Lan123Mr_Lan123
Uploaded
Oct 10, 2026
Downloads
4
Size
275.2 KB
Mod Loaders
Fabric
File ID
9121232
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dynamic-rpg-hud-1636148:9121232"

Learn more about Curse Maven

What's new

Changelog

2.1.0

All changes since 2.0.0. Single project for Minecraft Java 1.21.1 (Fabric). New creator credit: Productive Analyst - ipEtroIlIu.

Supported mods

Jade, WTHIT, Xaero's Minimap, Sodium Extra, FPS - Display, Simple Voice Chat, MiniHUD and Overflowing Bars; AppleSkin and similar mods follow the vanilla element they draw into. None of them is needed to run or build the mod. Want another mod supported? Write in Discord: https://discord.gg/7qzAw5Cckx

Added

  • Automatic Mode screen (new button in the main settings):
    • Hide delay slider, 0.5 - 30 seconds (was a fixed 4 seconds).
    • Show HUD when... - 20 separate switches: takes damage, starts healing, starts drowning, takes fire damage, is burning, hunger / health / armor / experience changes, item is switched, hotbar is scrolled, attacks, interacts, jumps, starts sprinting, starts sneaking, picks up an item, uses an item, opens inventory, receives an effect. Enable All, Disable All and Defaults buttons; the list scrolls.
    • Stored in config/dynamicrpghud.json as hideDelaySeconds and showHudWhen.
  • Other mods' HUD in the editor, mod by mod: Jade, WTHIT, Xaero's Minimap, Sodium Extra (including the FPS counter), FPS - Display, Simple Voice Chat, MiniHUD. They can be moved, scaled, hidden and animated; by default they stay visible.
  • Overflowing Bars support: its health, armor and toughness bars now move, scale and hide with the vanilla Health / Armor elements. AppleSkin and similar mods follow their element.
  • Per-element hide animation (slide, fade, instant, shrink or "same as global").
  • Pure, unit-tested logic: HudVisibility, HudGeometry, RevealDetector; AUDIT.md.

Changed

  • Text never gets cut with "..." any more: labels, descriptions, hints, panel headings and element name tags wrap onto a new line, and buttons and panels grow to fit.
  • WTHIT: the tooltip itself is hooked (not the whole overlay), so its box, text and background move together.
  • Reveal events are now the configurable list above (the old fixed rules: slot / item change, damage, hunger loss, new effect are on by default, plus the others listed as defaults).
  • Mod version 2.1.0. Config format version 2 is unchanged (new fields are additive).

Fixed

  • Armor selection box was one row too low.
  • HUD transform can no longer leak (@WrapMethod with finally); this fixed shifted screens, buttons and editor when another mod cancelled the same vanilla method.
  • Stay visible is absolute: such elements are always fully drawn.
  • Multi-row hearts, absorption: boxes, hit areas, shrink pivot and slide distance follow the real rectangle.
  • HUD flapping while walking: movement debounce and minimum dwell.
  • Fast hotbar scrolling between two ticks is no longer lost.
  • Held-item durability changes no longer count as "item switched".
  • Mixin config fails loudly if a target method disappears.

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