Dynamic-RPG-HUD-1.21.10-2.0.0.jar
Curse Maven Snippet
What's new
Changelog
2.0.0
Supports Minecraft Java 1.21.1 - 1.21.11 (Fabric).
Added
- HUD layout editor ("Configure Elements" in the settings): dimmed semi-transparent background that keeps the game visible, every HUD element shown as a draggable box, and a top banner with instructions.
- Per-element settings panel next to the clicked element: X / Y position (typed), scale (slider or typed percentage), "stay visible when HUD hides" switch, reset for that element.
- Fade-out animation selection: smooth slide down, smooth fade-out via transparency (default), instant hide, gradual shrink.
- HUD visibility trigger selection: automatic (default) or hotkey only. New key binding "Toggle HUD", default H.
- Air bubbles are now a configurable element (Minecraft 1.21.2+).
- Single shareable config file
config/dynamicrpghud.json(animation, trigger and every element's position, scale and visibility). Drop it into the config folder to apply it. - Reset buttons: reset one element, reset all positions, reset everything.
- Modern flat UI: new buttons, sliders, panels and selection screens.
- Confirmation pop-up before "Reset Everything" and "Reset All Positions".
- In the main menu (no world loaded) the editor draws every element with its real vanilla textures instead of placeholders.
- Russian translation of every new text.
Changed
- The HUD no longer moves by itself. The "floor" system that stacked kept elements at the bottom of the screen was removed; elements always stay at their vanilla positions unless you move them in the editor. This restores compatibility with other mods that interact with the HUD.
- The old per-element cross / check list moved into the editor ("Stay visible when HUD hides").
- Settings are now split into a main screen plus separate animation and trigger screens.
- Default hide animation is now the smooth fade-out (previously: slide down).
- Config format upgraded to version 2; version 1 files are still read.
- Mod version: 2.0.0 (jars are named
Dynamic-RPG-HUD-<minecraft>-2.0.0.jar).
Fixed
- Elements can be grabbed and dragged anywhere in the editor, including under the top banner (they used to get stuck there).
- Elements can no longer be dragged (or scaled / typed) off the screen in the editor.
- "Smooth slide down" now moves each element from its actual, custom position all the way off the bottom of the screen, so elements placed near the top disappear completely.
- Extra rows of absorption hearts overlapping the armor bar: no element is relocated any more, so the vanilla spacing between hearts and armor is untouched.
- Wrapping the status bars no longer depends on one big method, so each element is animated independently.
Technical
- 1.21.1 - 1.21.5: Mixins around each vanilla HUD method (hotbar, hearts, armor, food, air, experience bar, experience level); fade through the shader colour.
- 1.21.6 - 1.21.11: Fabric API
HudElementRegistrywrappers; fade through a mixin onGuiGraphics.blitSpritecolour arguments (skipped silently if it does not match).
This mod has no additional files

