dynamicportals-1.1.0.jar
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# Dynamic Portals - Version 1.1.0: Reforged Progression This update brings significant structural changes, a major overhaul to the HUD, important performance optimizations, and the first steps toward full customization. ### 🛑 Removed Mechanics * **Death Reset Removed:** Completely removed the system that reset progress after 10 deaths. While it seemed like a good concept initially, I realized it conflicted with the mod's core philosophy of providing a *minimalist* progression system for Minecraft. ### ✨ New Features * **JSON/Datapack Customization System:** Implemented a new system allowing customization via `.json` files and datapacks. * *Note:* Overworld dimension requirements (vannila mobs) are still hardcoded for now (this will be addressed in a future update). However, you can currently use this system to add non-vanilla mobs (from mods) as unlock requirements. * *Call to Action:* This feature is experimental. Please test it and report any issues on our **GitHub Issues** tab! * **Progression HUD Overhaul:** The HUD has been totally restructured. * **Pagination:** Added a pagination system to handle more entries. * **Customization:** All buttons are now customizable. * **Audio:** Added sound effects for better feedback. ### 🤝 Compatibility * **Built-in Support:** I have personally added full compatibility for the two main mob mods for this version: * *Mowzie's Mobs* * *L_Ender's Cataclysm* * You can also customize these integrations via the new JSON/Datapack system. Again, feedback on GitHub is appreciated if you encounter any issues. ### 🚀 Performance & Optimization * **HUD FPS Fixes:** Addressed a critical performance issue where opening the Progression HUD caused an average FPS drop of ~85%. After extensive work, this has been reduced to ~35%. * *Status:* Much more usable now. I will continue working to minimize this impact as much as possible in future patches. ### 🔮 Roadmap & Future Plans My primary focus for the next update is to finalize the JSON/Datapack system and **remove all hardcoded elements**. The goal is to allow players and modpack creators to customize 100% of the mod's requirements. (I am ambitious, so expect other surprises as well!) --- **Thanks for playing!** ~ Mirai - Dev
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