File Details
dynamic_player_progression_and_player_difficulty_1.19.2-3.13.0.jar
- R
- Jan 15, 2023
- 121.18 KB
- 28.7K
- 1.19.2
- Forge
File Name
dynamic_player_progression_and_player_difficulty_1.19.2-3.13.0.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
# Changelog for Player Companions (1.19.2)
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [Git Hub History][history] instead.
### 2023.01.15
- Added Magic Spell Book weapon class.
### 2022.12.18
- Optimized stats calculation by skipping empty weapon classes
- Improved death penalty visibility to avoid confusions about missing experience.
### 2022.12.12
- Added Tinkers Construct to supported mods after fixed [[#5007](https://github.com/SlimeKnights/TinkersConstruct/issues/5007)].
### 2022.11.18
- Fixed miss-categorization for specific "hammer" items.
- Disable Player vs. Player states and calculations, if PvP is disabled.
### 2022.10.31
- Added Paxel weapon class for paxel and aiot weapons.
- Added additional weapons for newer mods.
- Fixed smaller visual issues with delayed updates.
### 2022.10.09
- Fixed NullPointerException with specific arrows entities.
### 2022.09.18
- Improved translation and visual appearance.
- Added de_de translation.
### 2022.09.11
- Added rus_RU translation, thanks to XionioXMaster.
### 2022.09.03
- Added claw, claymore, fist, mace and spear weapon class.
### 2022.08.25
- Added Hand to Hand, Katana and Tachi Weapon class.
- Improved compatibility with epic fight mod.
### 2022.08.21
- Added Scythe, Shovel, Staff and Wand Weapon class.
- Improved mapping time and memory usage.
### 2022.08.20
- Improved weapon class detection and stats overview.
- Implemented player message for level ups.
- Improved overall performance.
### 2022.08.19
- Added dynamic weapon class detection to covering more mods without manually defining them.
**Note:** Please delete your existing `config/dynamic_player_progression_and_player_difficulty-common.toml` file to regenerate the new one.
### 2022.08.17
- Added configurable durability adjustments for weapons like axe, hoe, pickaxe so that they could be better used in fights.
### 2022.08.16
- Added new weapon classes with additional support for about 400 modded items.
- Optimized performance.
### 2022.08.14
- Fixed client side death counter.
### 2022.08.12
- Refactored code for version 1.19.2-43.0.8
- Refactored code for version 1.19.1-42.0.9
- Refactored code for version 1.19-41.1.0
- Changed static text to translated text to allow better language support.
- Added additional mod items to the default list.
**Note:** It could be that you need to delete your existing `config/dynamic_player_progression_and_player_difficulty-common.toml` file to regenerate the new one.
### 2022.08.10
- Added stats button to directly show current stats and level.
### 2022.08.02
- Added additional mod support
- Added client sync for stats
- Improved tooltips to display synced client side data
- Adjusted default config values
**Note:** It could be that you need to delete your existing `config/dynamic_player_progression_and_player_difficulty-common.toml` file to regenerate the new one.
### 2022.08.01
- Added Weapon classes and adjustments based on experience
- Added prepared tooltips for supported weapons
### 2022.07.30
- Released first beta version for more detailed live testing.
[history]: https://github.com/MarkusBordihn/BO-s-Dynamic-Player-Progression-and-Difficulty/commits/