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Dynamic Networks

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A mod that is inspired by Flux Networks & More!
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dynamicnetworks-0.1.2-26.1.2-beta.jar

File namedynamicnetworks-0.1.2-26.1.2-beta.jar
Uploader
BiorfnBiorfn
Uploaded
Sep 11, 2026
Downloads
7
Size
506.5 KB
Mod Loaders
NeoForge
File ID
8855363
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:dynamic-networks-1590709:8855363"

Learn more about Curse Maven

What's new

New

  • Added Node Connectors.
  • Added a Wrench for enabling and disabling connector side links.
  • Added connector-based routing for:
    • Energy Nodes
    • Item Nodes
    • Fluid Nodes
    • Multi Nodes
  • Node Connectors can now extend node routing to nearby machines, tanks, inventories, and energy handlers.
  • Added connector visuals that match the connected source node type:
    • Energy
    • Items
    • Fluids
    • Multi
  • Added invalid connector visuals for conflicting connector paths.
  • Added connector-path chunk loading support from chunk-loading nodes.
  • Added a Chunk Loaders GUI page for nodes with chunk loading enabled.
  • Added player and server chunk loader count display.
  • Added per-player chunk loader limit display.
  • Added server chunk loader limit display for operators/admins.
  • Added node custom naming support.
  • Added custom node names to node GUI titles.
  • Added tooltip support for long node names.
  • Added real node block models with connector arms.
  • Added mode-colored node sides/connectors.
  • Added Energy Storage charging/usage visual state.
  • Added data-driven Fluid Routing Rules using datapack JSON files.
  • Added generated default fluid routing compatibility rules for several tank/generator-style mods.

Changed

  • Node Connectors are passive internal extension blocks.
  • Node Connectors do not expose Energy, Item, or Fluid capabilities to other mods.
  • Other mod pipes/cables should interact with Nodes or external machines, not Node Connectors.
  • Connector side links can now be controlled with the Wrench.
  • Wrench-disabled connector links split connector paths.
  • Connector clusters now require one valid active source node side.
  • Connector clusters with multiple active source nodes are treated as invalid.
  • Invalid connector clusters no longer route resources.
  • Invalid connector clusters no longer extend chunk loading.
  • Node connector arms now represent physical attachment.
  • Node arms now represent active/usable side connections.
  • Disconnecting a node from a network clears external target visuals while keeping physical connector visuals.
  • Reconnecting a node to a network restores valid external target visuals.
  • Chunk-loading nodes now also load valid connected connector-path chunks.
  • Chunk loader quotas now count active node-owned loaders instead of every connector chunk separately.
  • Fluid routing now uses data-driven target classification instead of hardcoded target guessing.
  • Fluid routing now prioritizes valid consumers, matching-fluid storage, explicit tanks, and fallback tanks more reliably.
  • Network GUI behavior around permissions and multiplayer access has been improved.
  • Create Network remains separate from connecting a block to a network.

Fixed / Improved

  • Fixed Item Node routing through connectors.
  • Fixed Energy Node routing through connectors.
  • Fixed Fluid Node routing through connectors.
  • Fixed Multi Node routing through connectors.
  • Fixed same-node mixed-side routing for Item Nodes.
  • Fixed same-node mixed-side routing for Energy Nodes.
  • Improved same-node mixed-side routing for Fluid Nodes.
  • Improved connector visuals when connector paths are built backward.
  • Improved connector visuals when connector paths are split or merged.
  • Improved connector cleanup when source nodes are removed.
  • Improved connector cleanup when nodes disconnect from networks.
  • Improved connector cleanup when networks are deleted.
  • Improved connector chunk-loading cleanup when:
    • nodes are removed
    • nodes disconnect
    • networks are deleted
    • connector paths are broken
    • connector side links are toggled
    • configs reload
    • the server restarts
  • Improved protection against item duplication and item voiding.
  • Improved protection against energy duplication.
  • Improved protection against fluid duplication and fluid voiding.
  • Improved mixed lava/water fluid routing behavior.
  • Improved support for datapack overrides of fluid routing rules.
  • Improved node GUI title handling for custom node names.
  • Improved long node name display with truncation and tooltips.
  • Improved Energy Storage visual reset after world load/restart.
  • Improved multiplayer network permissions and access handling.
  • Improved network list syncing after permission and visibility changes.

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