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Dynamic Elements

A very reactive HUD mod that is heavily inspired by Titanfall 2. Elements of the HUD are refreshed with new implementations, heads-ups and a very configurable menu!
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dynamic_elements-1.1.0-mc26.3.jar

File namedynamic_elements-1.1.0-mc26.3.jar
Uploader
loafwithinloafwithin
Uploaded
Nov 4, 2026
Downloads
19
Size
248.6 KB
Mod Loaders
Fabric
File ID
9434537
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dynamic-elements-1774413:9434537"

Learn more about Curse Maven

What's new

Changelog

1.1.0

Compatibility with other HUD mods

If you have uku's Armor HUD, TotemCounter or an effect timer mod, the corresponding card will be hidden automatically, and a reason will be displayed one time in your chat. You can disable 'Make Room for Other Mods' in General to view both cards. Other mods that use the hotbar, effects, armour bar and item name will still be compatible with this mod. When an armour HUD mod is enabled, the item in hand card will move up so they won't overlap.

Custom Themes

A new Custom Theme tab has been added. Any theme can be selected and you can change the colours, border sizes, rounded/ square corners and transparency. Any colour can be selected using the colour picker. The text and state colours will give a warning if they aren't readable. Themes can be saved as files, copied as code and shared. To load a custom theme from a Copy, just edit it. Themes in config/dynamic_elements/themes and resource packs will appear in your theme list. Each card can have their own custom theme and transparency.

Moving Elements

Hover over a card to scale only that card. Cards will snap to other cards and the center of the screen while moving. Pressing Shift will allow free movement. Right click a card to change the theme. Pressing Shift while scrolling will change the transparency. Your entire layout can be copied and pasted as code.

Performance & Combat

Performance Mode can be toggled with one tap to turn off parallax, warping, card animations, shaking and inventory animation. Performance Mode will toggle itself on when playing for the first time on a phone launcher and will notify you (hopefully). Inventory will instantly close. The close animation can be set separately and there is an animation speed. The join intro will stop instantly when attacking, using an item or being hit.

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