dx12gl-3.1.1
Curse Maven Snippet
What's new
3.1.1
- Create (Flywheel): instanced models (shafts, cogwheels, machines) no longer render black. Uniform blocks (UBO) and buffer textures (glTexBuffer), which Flywheel uses for the camera and lighting, are now supported.
- Xaero's Minimap / World Map: the minimap no longer renders black. Added pixel buffer object (PBO) uploads and readbacks, renderbuffers and BGRA byte-order conversion.
- Screens with thousands of draws (for example a skill tree with ImmediatelyFast) no longer flicker black. Each draw copies only the data it reads, and if upload memory fills up an overflow ring is used instead of dropping draws or textures.
- Textures larger than 64 MB (huge block atlases with many mods) are uploaded through their own buffer instead of being lost.
- The low latency option help now says it is off by default and that boost keeps GPU clocks high (more power and heat).
All Relations
- All Relations
- Embedded Library
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- Required Dependency
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