Durability Decay
Every repair reduces an item’s usable durability. A thin red segment appears on the right side of the durability bar to show the lost portion. Mending does not cause decay by default.

How It Works
- Physical repairs cause small, permanent durability loss.
- Red segment grows from the right as items decay more.
- When the red segment reaches the limit, the item can’t be fully restored by physical means.
- Mending is exempt by default. You can enable it per config.
Configuration
baseFixed decay added on every repair.fractionPortion of the repaired amount that becomes decay.maxMaximum decay per operationminMinimum decay per operationmending_impacts_blockfalse= Mending does not add decay.true= Mending also adds decay.
Defaults
base: 0fraction: 0.25max: 0.5min: 0mending_impacts_block: false
Notes
- Per-item config supported
- Works with item tags for batch tuning.
FAQ
Why is Mending exempt?
Physical repairs aren't going to be perfect, so they reduce integrity.
Can I disable decay for certain items?
Yes. Set their max to 0 or omit them from your rules and rely on defaults.
Example Config
{
"default": {
"base": 0,
"fraction": 0.25,
"max": 0.5,
"min": 0,
"mending_impacts_block": false
},
"items": {
"minecraft:diamond_sword": {
"base": 0.02,
"fraction": 0.3,
"max": 3,
"min": 0,
"mending_impacts_block": false
}
}
}


