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Dungeons Mod

Dungeons, bosses and more

File Details

DungeonsMod-1.16.3-1.4.32.jar

  • R
  • Jul 26, 2021
  • 1.66 MB
  • 129.9K
  • 1.16.5+2
  • Forge

File Name

DungeonsMod-1.16.3-1.4.32.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dungeons-mod-359619:3401713")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Traveler Tales Update (Patch 1)

  • Haycoal now drops correctly when broken
  • Deserted Fire Armor disables his weakness
  • Now King's Midas Touch can be avoided with shield blocking
  • King diplomatic passive is now executed with Admonishing
  • Reduced King's base health from 150 to 80, but the player scaling is higher.
  • Add 1s invulnerability Back Pergamine
  • Apart Villager type for the traveler
  • Add ability to find modded ores for ore detector
  • Add updated spanish translation Thanks to Pela Sarmi
  • Coal no longer gives traveler job, instead use haycoal
  • Fixed that Traveler could lose job
  • New Block, Wardshiper: Legendary drop from lord skeleton, have the ability purify periodically from monsters in an area of 32x32x32 blocks when the sacrifice ritual is made. (More details will be found on the wiki)
  • Increased Legendary drop rate from 25% to 33%
  • Now if water touches sand cloud mount, it will turns into normal sand, also the mount is no longer invulnerable, but it is inmune to explosions and fire.
  • New Item, Potion Straw: When equipped on offhand, potions have no cast time.

 

New Boss Abilities:

King Revisit:

Admonishing: Every 5 seconds the King will throw his pickaxe to a random player that is not the one who tanks it, its damage is proportional to the distance traveled.

Erudite: Invoke up to 6 bookshelfs (Depending on the health) in a random location that shoots books containing the reign laws 3 times.

Diplomatic(Reworked): Every time someone eat near the king, the king will launch an furious golden pickaxe that deals 1000% the target max health.

 

Sun Revisit:

Sun no longer will do magical damage to every entity near passively. But will still light on fire near living entities.

Changed damage manner, now is done by making a blue ice 3*3*3 block with a TNT inside, lighting a tnt will make a explosion with 10% ice that will expands 10 blocks away

                if the shockwave reach the sun, will receive 1/6 of Sun's max health as damage.

 

Solar Storms: every 10 s will erupt an solar storm, every entity near the solar wind will receive 25% their max health of fire damage.

Gravitational Pull: Every 5 seconds the Sun will invoke an giant obsidian block that will orbit around the Sun up to 12 blocks, every time it collides with anything besides the Sun,

                it will produce an powerful explosion.

Fatal Velocity: Every 20 seconds, one giant obsidian block produced by Gravitational Pull will be ejected from Sun's orbit to a random target.

Passive, all damage received is reduced 95%