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Dungeons Mobs Port

Install

This is a work in progress port of Dungeons Mobs. More features will be added as I learn more about modding.

Features

Mobs

  • Jungle Zombie
  • Frozen Zombie
  • Icy Creeper
  • Mossy Skeleton
  • Sunken Skeleton
  • Watchling
  • Snareling
  • Blastling
  • Redstone Golem
  • Squall Golem
  • Whisperer
  • Wavewhisperer
  • Leapleaf
  • Wraith
  • Endersent (spawns in most modded strongholds, but not vanilla ones)
  • Mountaineer
  • Mage
  • Skeleton Vanguard
  • Royal Guard
  • Fungus Thrower
  • Windcaller
  • Geomancer
  • Iceologer
  • Drowned Necromancer

WIP

  • Wildfire

Other Changes

These can be disabled via config

  • Husks are larger, slower, & tankier
  • Spiders shoot webs at the player
  • Mooshrooms are hostile

Integrations

  • Mountaineer axes & the ladle can be modified with Tetra

Known Issues

  • Squall golem doesn't play its wake up animation (this is Geckolib's fault)
  • Illagers have a slight texture issue

Dependencies

  • Geckolib
  • Curios (built for curios 1.10)

Roadmap

  • Stop depending on Geckolib (eventually)
  • Make the artifact bar render (eventually)
  • Port the summoning system (sooner than I'd like)
  • Fix illager rendering
  • Iceologer (hopefully soon)

Credits

  • Preston & Nicco: Beta testing
  • Potionseeker: Improving traps & spider AI, improving blastling firing patterns
  • JC, Dimensional Traveler: Warped effect texture
  • Andrejulio: Providing excellent wisdoms, endersent model
  • The original dungeons mobs team: Creating the original mod