This is a work in progress port of Dungeons Mobs. More features will be added as I learn more about modding.
Features
Mobs
- Jungle Zombie
- Frozen Zombie
- Icy Creeper
- Mossy Skeleton
- Sunken Skeleton
- Watchling
- Snareling
- Blastling
- Redstone Golem
- Squall Golem
- Whisperer
- Wavewhisperer
- Leapleaf
- Wraith
- Endersent (Eye holder variant spawns in an underground lair)
- Mountaineer
- Mage
- Skeleton Vanguard
- Royal Guard
- Fungus Thrower
- Windcaller
- Geomancer
- Iceologer
- Drowned Necromancer
- Necromancer
- Wildfire
Other Changes
These can be disabled via config
- Husks are larger, slower, & tankier
- Spiders shoot webs at the player
- Mooshrooms are hostile
Integrations
- Mountaineer axes & the ladle can be modified with Tetra
- Endersent lair maps can be found in most modded strongholds.
- Whisperers & leapleaves can be found in most modded jungle temples.
- Skeleton vanguards can be found in most modded desert temples.
- The soul system will be replaced by Goety's soul system if Goety is installed.
Known Issues
- Illagers have a slight texture issue
Dependencies
- Geckolib
- Curios (built for curios 1.10)
Roadmap
- Stop depending on Geckolib (eventually)
- Make the artifact bar render (eventually)
- Fix illager rendering
- Finish the Mooshroom Monstrosity (when I learn how to do math)
- Split Dungeons Libraries into its own mod
Credits
- McFella, Preston & Nicco: Beta testing
- Potionseeker: Improving traps & spider AI, improving blastling firing patterns
- Polarice: Making Goety, which I borrowed the soul bar & endersent smash attack from
- JC, Dimensional Traveler: Warped effect texture
- Andrejulio: Providing excellent wisdoms; redstone cube, endersent, vindicator chef, iceologer, & geomancer models
- Pasticcino: redstone monstrosity, mooshroom monstrosity, & mountaineer models.
- McFella: Mountaineer, iceologer, royal guard, vindicator chef, skeleton vanguard, mage, necromancer, & drowned necromancer models
- The original dungeons mobs team: Creating the original mod

