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Dungeoneering+

A RPG mod inspired by Hypixel Skyblock and many other MMORPGS with its own take on progression and gear.
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Dungeoneering+ 1.8

File nameDungeoneering+.jar
Uploader
MrFreakazoidMrFreakazoid
Uploaded
Sep 8, 2026
Downloads
15
Size
4.6 MB
Mod Loaders
Forge
File ID
8840698
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dungeoneering-plus-662966:8840698")

Learn more about Curse Maven

What's new

---UPDATE 1.8---

The long awaited 1.8 Update is here. Its been over a year since I first released 1.7 and thats due to several factors but primarily me just non stop pumping out new items and whatever else. I just couldnt stop and I wanted to just compile all of the updates ive been working on into one enormous update because why not. This will be the biggest update this mod has to date and I think its going to stay that way for a long time. But dont worry I will be pushing out more updates I already am working on two and have them planned out and everything. Updates will release at a normal smaller size from now on. This was just an exception of a bunch of stuff ive been working on for a long time so I just decided to compile it into one enormous update. Also to give a little insight on the two upcoming updates that im working on. One of them is going to be focused on Events and themed mobs and item drops such as Halloween, Thanksgiving, and Christmas. This smaller update will release with special mobs and mob drops that only occur while those months are active. The other update is going to be focused on smoothing out the early game and adding more things to progression aswell as more stats like Defense and potentially mob balance changes. 

!!! IMPORTANT PLEASE READ BELOW !!!

Pehkui is now a dependency for this mods Enemy Modifiers. HIGHLY recommended to make a new world unless this is your first time using this mod then youll be fine. 

---Enemy Damage---

I acknowledge that a lot of the Mobs or Mini Bosses have really high damage output especially when on Hard Difficulty with modifiers. Next update will focus on bringing more Defense into the Players hands along with nerfs to Mob stats. Currently the highest Defense that is reachable with this mod alone is around the 70s or even 90s I believe but it could be higher if im wrong.

---Mana System---

 - Base Max Mana = 100
 - New Max Mana, Mana, Mana Regeneration Multiplier, Mana Cost Reduction
 - Mana Regeneration Multiplier (1 Mana + Mana Regeneration Multiplier = Mana Regenerated Per Second)
 - Mana Cost Reduction (Mana Cost: 100 x Mana Cost Reduction: 0.90 (10% Mana Cost Reduction) = 90 Mana Used instead of 100
 - Spellblade boasts a higher base Mana Regeneration Multiplier than the rest of the Classes
DEV NOTE: Anything that adds x Mana Regeneration Multiplier or x Ability Damage Multiplier is a flat number which are all added together
EXAMPLE: x2 Mana Regeneration Multiplier (Mystique's Scarf) + x2.5 Mana Regeneration Multiplier (Spellblade Passive) = x4.5 Mana Regeneration Multiplier
These are NOT multiplied together they are simply added. Ability Damage Multipliers and Mana Regeneration Multipliers are added together before applied
they DO NOT stack together multiplicatively.
 

---JEI Information---

With Just Enough Items (JEI), clicking on certain items pulls up the items information containing where it is dropped from and/or more in depth information about said item.
 

---Item Drops---

Rare items have a 1 second delay before dropping due to many weapons and mobs having explosive effects which can cause these items to despawn instantly.
Adding a delay for these drops can cause them not to immedietly despawn from an explosion and give the player a better chance and acquiring them. I am
working on a fix that will be in the next update to prevent most if not all explosive effects despawning items that are dropped on the ground.
Item drops messages like VERY RARE and EXTROARDINARILY RARE have some significance. They are based off drop chance and the value/quality of the item.
If something has a extroardinarily rare drop chance like 1% or less but its not as valuable as the others that have similar drop chance then it 
will appear as VERY RARE in the chat message. This will be important information later on.
 

---Enemy Mechanics---

Frozen Ghast - 10% Chance to inflict the Chilled Status Effect for 6 seconds. Attacks apply Slowness II to the target for 1.5 seconds.
Revenant Horror - Becomes enraged when dropping below 50% Health. Gaining a permanent 50% Attack Damage bonus and Regeneration III for 10 seconds which refreshes while below 50% Health.
Emperor Skeleton - Reflects 5 True Damage when hit
Broodmother - Inflicts Poison III. Has a 5% chance when being damaged to call for its allies and summon 5 Cave Spiders nearby
Goldor Giant - 10% Chance to inflict the Concussed Status Effect for 4 seconds.
Maxor Giant - 25% Chance to Dodge Attacks
Storm Giant - Causes lightning strikes periodically dealing 6 Lightning Damage
Necron Giant - Causes a small explosion when hit by a punching attack, dealing 4 True Damage. Causes a Nuclear Frenzy when dropping below 33% Health, releasing a massive chain of explosions dealing
unsurvivable damage.
 

---Damage Types---

Fire Damage - Applies Burn Damage
Cold Damage - Can slow
Physical Damage - (Default Minecraft Damage/Melee)
True Damage - Ignores Defense
 

--Overtime Effects--

Bleed - Overtime Damage, % based Health Damage increasing with Bleed Level, ignores iFrames
Corrosion - Overtime Damage, Decreases Defense, ignores iFrames
 

---Status Effects---

Status Effects are debuffs that have a chance to be applied by certain Damage Types or effects
DEV NOTE: At the moment, Status Effects are very limited and are applied as debuffs towards the Player from mobs and bosses. These will be expanded upon in later updates allowing for build variety
and access through items and other means.
Concussed - Damage taken has a 10% chance to stun for 4 seconds, decreasing Defense, Attack Speed, and Movement Speed by 10%
Chilled - Decreases Attack Speed and Movement Speed by 20% (Lasts 6 seconds)
 

---Ability Damage Rework---

Weapons with Right-Click Abilities now have their own Ability Damage Multipliers. Your Ability Damage Multiplier can be increased
from several different items. All Ability Damage Multipliers are all added together into a single value which is then multiplied
onto your Attack Damage.
EXAMPLE:
Attack Damage = 50
Ability Damage Multiplier = 4.25
Witherbourne Helmet = 1.75 Ability Damage Multiplier + Astraea's 2.5 Ability Damage Multiplier = 4.25
Damage Calculation (Attack Damage (50) * Ability Damage Multiplier (4.25) = 225 Damage)
 

---Damage Modifiers---

DEV NOTE: I have updated several item descriptions so that its easier to tell whether a damage bonus is additive or multiplicative
EXAMPLE: A multiplicative damage bonus will state that it will increase your Attack Damage, Gain 50% increased Attack Damage
EXAMPLE: An additive damage bonus will state that it will increase your Base Weapon Damage, Gain 50% increased Base Weapon Damage
 
 

---ENEMEY MODIFIER CHANGES---

DEV NOTE: These modifiers stack on top of eachother leading to some mobs being extremely powerful
EXAMPLE: If a mob spawns with Freezing Touch I and Freezing Touch III they will deal +1 Cold Damage and +3 Cold Damage (+4 Cold Damage in total)
*** Removed Strong Modifier ***
Rejuvinated - Target has +100% -> +50% increased Max Health
Rejuvinated II - Target has +200% -> +100% increased Max Health
Rejuvinated III - Target has +150% increased Max Health
Skiddish - Target has +50% -> +25% increased Attack Speed
Skiddish II - Target has +50% increased Attack Speed
Adrenaline - Target has +100% -> +50% Attack Speed and +15% increased Movement Speed
Adrenaline II - Target has +200% -> +100% Attack Speed and +30% increased Movement Speed
Speedy - Target has +50% -> +25% increased Movement Speed
Speedy II - Target has +100% -> +50% increased Movement Speed
Heavy Plated - Target has +100% -> +50% increased Defense
Heavy Plated II - Target has +200% -> +100% increased Defense
Heavy Plated III - Target has +300% -> +150% increased Defense
Fierce - Target has +50% -> +25% Attack Speed and Attack Damage
Decreased Spawn Chance from 10% -> 7.5%
Fierce II - Target has +100% -> +50% Attack Speed and Attack Damage
Fierce III - Target has +200% -> +75% Attack Speed and Attack Damage
Fierce IV - Target has +300% -> +100% Attack Speed and Attack Damage
Piercing Touch - Target ignores 25% -> 10% of your Defense
Piercing Touch II - Target ignores 50% -> 20% of your Defense
Increased Spawn Chance from 3.5% -> 5%
Piercing Touch III - Target ignores 75% -> 30% of your Defense
Freezing Touch - Target deals an additional +10 -> +0.5 points of Cold Damage
Freezing Touch II - Target deals an additional +15 -> +1 points of Cold Damage
Freezing Touch III - Target deals an additional +20 -> +1.5 points of Cold Damage
Burning Touch - Target deals an additional +10 -> +0.5 points of Fire Damage
Decreased Spawn Chance from 10% -> 7.5%
Burning Touch II - Target deals an additional +15 -> +1 points of Fire Damage
Burning Touch III - Target deals an additional +20 -> +1.5 points of Fire Damage
Invigorating - Target has +50% -> +25% increased Max Health, Attack Damage, and +25% -> +10% increased Movement Speed
Invigorating II - Target has +100% -> +50% increased Max Health, Attack Damage, and +50% -> +20% increased Movement Speed
Invigorating III - Target has +200% -> +75% increased Max Health, Attack Damage, and +75% -> +30% increased Movement Speed
Resistance I - Decreased Spawn Chance from 10% -> 8%
Resistance II - Decreased Spawn Chance from 5% -> 4%
Resistance III - Decreased Spawn Chance from 2.5% -> 2%
Resistance IV - Removed. (Might be added in the future as damage and stats increase)

---Classes---

Added/Changed Perks
Assassin:
Crit Chance +15% -> +5%
<NEW>   Crit Damage +25%
<NEW>   -15% Defense 
<NEW> +5% Dodge Chance
Archer:
Arrow Damage +15% -> +25%
Movement Speed +50% -> +25%
Tank:
Movement Speed -15% -> -10%
 

---NEW MINI BOSS CHANGES AND ITEMS---

Voidgloom Seraph Mini-Boss - Increased Attack Range and Attack Speed
Voidgloom Katanas - Increased Mini-Boss spawn chance per tier of Katana (0.5% Base Spawn Chance + 0.15% per tier of Katana up to 1.55% at last Katana)
Voidgloom Seraph - Attacks from the Voidgloom Seraph have a chance to inflict the Player with the Void Curse Debuff decreasing their Armor and Attack Damage by 33% for 7 seconds
Voidgloom Armor - Set Bonus: Vivacious Darkness - Upon being attacked by an End Mob gain a 60% Defense buff for 3 seconds
Voidgloom Armor - Set Bonus: Void Immunity - Become immune to the Void Curse 
Ender Artifact Upgrade Framework - A rare drop from the Voidgloom Seraph Mini-Boss (0.25% Base Drop Chance + 0.05% per tier of Katana up to 0.6% at last Katana)
Ender Cortex Rewriter - A rare drop from the Voidgloom Seraph Mini-Boss (0.1% Base Drop Chance +0.025% per tier of Katana up to 0.275% at last Katana) (Upgrade component for crafting the Nebula Knight Helmet)
Nebula Knight Helmet (CELESTIAL) - (Voidgloom Helmet Upgrade) - Passive Ability: Soulcry - Damage dealt towards End Mobs has a 9% chance to trap them for 4 seconds dealing 800% of your Attack Damage over the duration
 

---NEW CELESTIAL HELMETS---

These are a new series of helmets that are major upgrades to already existing helmets such as the Storm Helmet and Warden's Helmet which will have their own unique Passive Abilities or upgrades to the previous ones. 
These are obtained by getting a key upgrade component from various sources throughout the game and are extremely rare and valuable. Most of these new Passive Abilities arent Set Bonuses so use them with whatever armor set you'd like!
 
Nebula Knight Helmet - (Final Destination Helmet Upgrade) - Passive Ability: Soulcry - Damage dealt towards End Mobs has a 9% chance to trap them for 4 seconds dealing 150% of your Attack Damage for the duration
Storm Knight Helmet - (Storm Helmet Upgrade) (+250 Max Mana) - Set Bonus Passive Ability: Beam Burst - Casting Mage Beam has a 20% chance to cast an extra Mage Beam towards the nearest target while also dealing damage has a 20% chance to cast a Mage Beam from the target towards another target nearby
Necron Knight Helmet - (Necron Helmet Upgrade) - Passive Ability: Spontanious Detonation - Dealing damage has a 5% chance to set off an explosion on the target dealing 250% of your Attack Damage and if the target dies they explode dealing 500% of your Attack Damage to all nearby enemies in a 12 block radius
Maxor Knight Helmet - (Maxor Helmet Upgrade) - Passive Ability: Sudden Death - Multiplies your Arrow Damage by your Movement Speed
Sentinel's Helmet - (Warden's Helmet Upgrade) - Passive Ability: Brute Force - Halves your movement speed but increases your Base Weapon Damage by 150%
Pyroclastic Helmet - (Magma Lord Helmet Upgrade) - Set Bonus Passive Ability: Pyroclasm - Killing an enemy with Cauterize has a 12% chance to summon a Magma Lord at their location for 6 seconds which copies your Attack Damage and Defense while rapidly shooting fireballs to nearby enemies in a 8 block radius dealing (Attack Damage * Defense / 10)
 

---Scrolls---

Scrolls are new items that can be consumed for permanent stats or are crafting materials that provide special stat boost or abilities for items.
Amber Scroll - Can consume up to 10. Grants +5% Mining Speed per.
Amethyst Scroll - Can consume up to 10. Grants +0.2 Defense per.
Jasper Scroll - Can consume up to 10. Grants +0.1 Attack Damage per.
Ruby Scroll - Can consume up to 10. Grants +2 Max Health per.
Sapphire Scroll - Can consume up to 10. Grants +10 Max Mana per.
Implosion Scroll - New crafting material. Key crafting material for Necron Armor and Valkyrie Blades
Shadow Warp - New crafting material. 
Wither Shield - New crafting material. 
 

--Mobs--

Apprentice Necromancer - Spawns semi-rarely during nighttime. Has a rare chance to drop Warming Scarf and/or Mystique's Studies
Conjuror - Spawns in Soul Sand Valleys. Occasionally conjures spirits dealing 50% of its Attack Damage rapidly in an area
 

--Ultimate Enchantments-- (Only one Ultimate Enchantment can be applied on an item at the same time)

Consecrated Mana (1) (Weapon) Gain 10% Mana Cost Reduction
Strong Mana (1) (Weapon) Gain 1% of your Max Mana as Attack Damage
King Nothing's Boon (1) (Weapon) Gain x2.5 Base Weapon Damage per empty armor slot
Persistent Fury (1) (Weapon) Each consecutive attack increases your Base Weapon Damage by (15% * Attack Speed). Stacks are removed after 3 seconds of not gaining a new stack and max out at 9 stacks.
Torque - (1) (Weapon) Gain Armor Penetration by 100% but your Attack Damage is reduced by 50%
 

--Enchantments--

Critical (1-5) (Weapon) Gain 5%-25% increased Crit Damage 
Hyper (1-3) (Sword) Gain +0.2-+0.6 Attack Speed
Mauling (1-5) (Sword) Gain +2%-+10% Base Weapon Damage per -0.1 Attack Speed below 1.5 (up to +150% Base Weapon Damage at 0.1 Attack Speed)
Brutality (1-5) (Sword) Gain +2%-+10% Base Weapon Damage per Swing Range above 3
Frostbitten (1-5) (Sword) +0.5-+2.5 Cold Damage (Not Compatible with Sharpness, Electrified, and Flaming)
Flaming (1-5) (Sword) +0.5-+2.5 Fire Damage (Not Compatible with Sharpness, Frostbitten, and Electrified)
Electrified (1-5) (Sword) +0.5-+2.5 Lightning Damage (Not Compatible with Sharpness, Flaming, and Frostbitten)
 

--Stackable Effects--

Bonus Stacks is a new stat that can be increased by different items and effects which increases the stack cap for certain stackable effects.
Amplify - Increases Lightning Damage by 5% per stack. 
Dominus - Increases Attack Range by +0.1 and Base Weapon Damage by +10% per stack. Default Cap 10 Stacks.
Molten - Increases Base Weapon Damage by 10% per stack. Default Cap 10 Stacks. (Ignores Bonus Stacks)
Persistent Fury - Increases Base Weapon Damage by (15% * Attack Speed) per stack. Default Cap 9 Stacks.
 

--Weapons--

Fire Fury Wand - Right-Click Ability: Firebolt - Launch a firebolt dealing (4 Fire Damage + Fire Damage Stat)
Mana Cost: 20
Ice Spray Wand - Right-Click Ability: Ice Blast - Release a blast of ice dealing (4.5 Cold Damage + Cold Damage Stat) while also slowing the target by 40% for 3 seconds
Mana Cost: 25
Solar Wand - Right-Click Ability: Solar Flare - Cast forth a Solar Flare dealing (3.5 Fire Damage + Fire Damage Stat) and healing you for 1 Health
Mana Cost: 20
Emerald Karambit - Passive Ability: Cursed Blessing - Upon attacking an enemy there is a 7% chance to apply a random negative or positive potion effect on yourself for 13 seconds
Emerald Karambit - Passive Ability: Double Bit - Gain 10% bonus Crit Chance and 25% bonus Crit Damage while held in your off hand
Dragon Shortbow - Passive Ability: Dragon Slayer - Doubles your damage dealt towards the Ender Dragon
Poison Flask - Right-Click Ability: Poison Cloud - Throw your flask causing it to shatter upon impact leaving behind a poisonous cloud that lingers for 10 seconds and reaches up to 5 blocks away inflicting Deadly Poison to all enemies dealing 2.5% of their Max Health for the duration
Earth Shard - Passive Ability: Earthen Strength - Deal 25% of your Defense as additional Attack Damage
Earth Shard - Passive Ability: Earthen Bulwark - Gain 10% increased Defense while held
Nokstella - Passive Ability: Spectral Arrow - Shoot a magic arrow that targets the nearest enemy in a 7 block radius dealing (Attack Damage * Arrow Damage * Mana / 100)
Mana Cost: 15
Reaper Scythe: Bane of the Undead - Deal 175% increased damage towards Undead Mobs
       Revenant Slayer - Have a chance to drop extra rare drops upon killing Revenant Horrors
Wand of Warding - Right-Click Ability: Rejuvinating Cleanse - Cleanses all negative effects and grants Regeneration III for 3 seconds (Cooldown 25s)
Wand of Warding - Passive Ability: Soul Clenase - Cleanses all negative effects while held in your off hand

--Tools--

Titanium Drill x655 - Used to craft the Glimmering Golden Drill, also an upgrade from the previous drills. Has a special mining ability.
 

--Armor--

AoE:
Blaze Armor - Set Bonus: Flaming Aura - Emit a fiery aura that damages nearby enemies in a 6 block radius dealing damage based off your Fire Damage Stat
      Set Bonus Passive Ability: Blazeborn - Gain Fire Resistance
Frozen Blaze Armor - Set Bonus: Freezing Aura - Emit a chilling aura that damages nearby enemies in a 6 block radius dealing based off your Cold Damage Stat
      Set Bonus Passive Ability: Frostborn - Gain Slowness Immunity
Melee/Brawler:
Brute Armor - Set Bonus: Blunt Force - Your punching attacks deal +2 Punching Attack Damage
Brute Armor - Set Bonus Passive Ability: Bloodthirst - Your punching attacks gain +10% Lifesteal
Iron Golem Armor - Set Bonus Passive Ability: Iron Plating - Gain 20% damage reduction and immunity to knockback
Iron Golem Armor - Set Bonus Passive Ability: Way of the Golem - Gain increased knockback damage and +1 Attack Range
Mage:
Mana Steel Armor - Set Bonus: Shattered Crystals - Upon attacking an enemy there is a 10% chance they will release a blast of crystals that damages all nearby enemies in a 5 block radius dealing (50% of Attack Damage * Max Mana / 100)
Tank/Support:
(DPS TANK SET) Magma Lord Armor - Set Bonus: Cauterize - You gain a 10% chance to shoot a fireball every second an enemey is nearby in a 8 block radius, the fireball deals (Attack Damage * Defense / 10)
(DPS TANK SET) Magma Lord Armor - Set Bonus Passive Ability: Noxious Breath - If you have 30 Defense or more you have a 10% chance upon attacking an enemy to exhale a blast of toxic flames in front of you dealing 135% of your Defense as Attack Damage and inflicting Corrosion on enemies afflicted for 6 seconds decreasing their Defense by 60% and dealing 2% of their Max Health for the duration
Assassin/Archer:
Shimmer Sculk Armor - Set Bonus: Sculk Arc - Attacking an enemy while sneaking has a 9% chance to project forth a Sculk Arc that deals (Attack Damage * Movement Speed)
Shimmer Sculk Armor - Set Bonus Passive Ability: Escape Artist - While sneaking your Movement Speed is increased by 250%
 

--Baubles--

-Head
Dragon Horn - Unique Ability: 
      Gain effects based off your Class:
      Archer: +25% Arrow Damage
      Assassin: +7.5% Crit Chance
Ender Monocle - Unique Ability: Gain x2 Mana Regeneration Multiplier
 
-Hands
Diamond Claws - Unique Ability: Your punching attacks become sharp dealing +2 Punching Attack Damage and ignore 15% of your target's armor
Dragon Claw - Unique Ability:
      Gain effects based off your Class:
      Assassin: +50% Crit Damage
      Brawler: +1.5 Punching Attack Damage, +15% Attack Speed
      Berserker: +0.5 Attack Range, +10% Armor Penetration
Ender Gauntlet - Set Bonus Passive Ability: Enderic Empowerment - Increases your Attack Damage, Attack Speed, Defense, and Movement Speed by x1.05 while in the End
Gemstone Gauntlet - Unique Ability: Gain +2 Punching Attack Damage and addtionally your punching attacks can inflict Status Effects scaling off your Status Effect Chance for 3.5 seconds
Nemesis Gauntlet - Unique Ability: 
While in Nemesis Form:
+35% Punching Attack Damage
+5% Defense
 
-Body
Dragon Scale - Unique Ability: 
       Gain effects based off your Class:
       Spellblade: Gain 1% of your Max Mana as Defense
       Tank: +15% Defense
 
-Belt
Molten Belt - Unique Ability: +1 Fire Damage
Blaze Belt - Unique Ability: +1 Fire Damage. Increases the damage of Blaze Armor and Frozen Blaze Armor by 25%
Vanquished Blaze Belt - Unique Ability: +2 Fire Damage. Increases the damage of Blaze Armor and Frozen Blaze Armor by 50%
Ender Belt - Set Bonus Passive Ability: Enderic Empowerment - Increases your Attack Damage, Attack Speed, Defense, and Movement Speed by x1.05 while in the End
Lifting Belt - Reduced Punching Attack Damage Bonus from +2 -> +0.5
 
-Bracelet
Band of the Eternal Flame - Unique Ability: +1 Fire Damage
 
-Quiver/Arrows
 
-Arrow Strings
Icy Arrow - Your arrows gain +3 Cold Damage
Tight String - Gain 15% increased Arrow Velocity but Drawback Time is 15% slower
Soul String - Upon casting Soul Whip or Soul Harvester you shoot an extra soul that targets the nearest enemy in a 4 block radius dealing 50% increased damage
 
-Cloak
Ender Cloak - Set Bonus Passive Ability: Enderic Empowerment - Increases your Attack Damage, Attack Speed, Defense, and Movement Speed by x1.05 while in the End
Shadow Assassin Cloak - Unique Ability: While worn you gain Speed Boost 3
Sapphire Cloak - Unique Ability: Grants +100 Max Mana
Enigma Cloak - Unique Ability: Gain 5% of your Crit Damage as Dodge Chance
 
-Blade Modifications
Sharpened Blade Mod - Unique Ability: Gain 10% Crit Chance and deal 20% increased Crit Damage
Piercing Blade Mod - Unique Ability: Attacks ignore 20% of your target's armor
Burning Blade Mod - Unique Ability: Gain 10% of your Attack Damage as additional Fire Damage
Frozen Blade Mod - Unique Ability: Gain 10% of your Attack Damage as additional Cold Damage
Serrated Blade Mod -  Unique Ability: Attacks have a 20% chance to Bleed the target for 1.5 seconds
Extended Blade Mod - Unique Ability: Increases Attack Range by +0.5
Hyper Extended Blade Mod - Unique Ability: Increases Attack Range by +1
Lightweight Blade Mod - Unique Ability: Increases Attack Speed by 20%
Blunt Blade Mod - Unique Ability: Attacks have a 2.5% chance to stun and deal 10% increased Attack Damage
Heavyweight Blade Mod - Unique Ability: Attacks gain a +5% Stun Chance and deal 20% increased Attack Damage
 
-Charm
Round Rock - Unique Ability: Increases knockback damage dealt
Ender Artifact - Unique Ability: Increases your Defense by 25% while in the End
Ender Relic - Unique Ability: Increases your Defense by 50% while in the End
Enderic Grimoire - Unique Ability: Increases your Ability Damage Multiplier by 20% while in the End (1% Drop Chance from the Ender Dragon)
Mystique's Studies - Unique Ability: Upon killing a mob regain +1 Mana
Mystique's Thesis - Unique Ability: Upon killing a mob regain +3 Mana 
Mystique's Grimoire - Unique Ability: Upon killing a mob regain +5 Mana 
Lucky Charm - Unique Ability: While worn you gain +7 Luck
Scorched Book - Unique Ability: Gain 50% of your Ability Damage Multiplier as Fire Damage
Shabriri Doll - Unique Ability: Increases your Dodge Chance by 5% per empty armor slot
Archer's Pendant Tier I - Unique Ability: Your arrows deal 20% increased damage
Archer's Pendant Tier II - Unique Ability: Your arrows deal 30% increased damage
Archer's Pendant Tier III - Unique Ability: Your arrows deal 40% increased damage
Archer's Pendant Tier IV - Unique Ability: Your arrows deal 50% increased damage
 
-Ring
Healing Ring - Unique Ability: While worn you gain Regeneration II
Ring of the Devourer - Unique Ability: Devours the souls of your enemies to grant 4 Health on kill
Pulse Ring - Unique Ability: Upon being attacked you have a 10% chance to release a pulse that stuns nearby enemies within a 7.5 block radius based off your Stun Chance for 3 seconds
 
-Necklaces
Amber Necklace - Unique Ability: Gain 15% increased Arrow Damage which is doubled when playing Archer
Balloon Snake - Unique Ability: While worn you gain Jump Boost 3
Healing Necklace - Unique Ability: While worn you gain Regeneration I
Mystique's Scarf - Unique Ability: While worn gain a x2 Mana Regeneration Multiplier and immunity to slowness
Warming Scarf - Unique Ability: Grants immunity to slowness
Ender Necklace - Set Bonus Passive Ability: Enderic Empowerment - Increases your Attack Damage, Attack Speed, Defense, and Movement Speed by x1.05 while in the End
Splintered Necklace - Unique Ability: Critically striking an enemy has a 20% chance to release a blast of bone splinters dealing (Attack Damage * 50% of Crit Damage)
 
-Catalyst
Mana Disintegrator - Unique Ability: Gain 20% Mana Cost Reduction
Star Catalyst - Unique Ability: Gain x3 Ability Damage Multiplier
Radiant Catalyst - Unique Ability: Gain x2 Ability Damage Multiplier
Manaflux Catalyst - Unique Ability: Gain x2 Ability Damage Multiplier and x2 Mana Regeneration Multiplier
Overflux Catalyst - Unique Ability: Gain x4 Ability Damage Multiplier and x4 Mana Regeneration Multiplier
 
-Ward
Chestplate Crest - Reflect 2 True Damage back towards attackers
Charm of Steel - Gain +2 Defense which is then doubled when using a shield
 

---Improvements and Balancing Changes---

Abilities:
Right-Click Abilities - Removed the ability to damage other Players from several Right-Click Abilities
Frozen Scythe - Replaced Explosive Icebolt Right-Click Ability with -> Passive Ability: Frigid Sweep - Damaging a mob performs a large sweep damaging all nearby mobs in a 4 block radius dealing (50% of Attack Damage + Cold Damage Stat)
Glacial Scythe - Replaced Explosive Icebolt Right-Click Ability with -> Passive Ability: Frigid Sweep - Damaging a mob performs a large sweep damaging all nearby mobs in a 4 block radius dealing (60% of Attack Damage + Cold Damage Stat)
Soulflow Armor - New Set Bonus Passive Ability: Wraith Walk - Gain invisibility and 20% increased Movement Speed
Soul Whip - Now also benefits from attributeslib:arrow_damage (Attack Damage * Arrow Damage (Attributes Lib)
Soul Whip - Increased velocity of projectile (Leading to further range and slightly higher damage)
Soul Harvester - Now also benefits from attributeslib:arrow_damage (Attack Damage * Arrow Damage (Attributes Lib)
Soul Harvester - Increased velocity of projectile (Leading to further range and slightly higher damage)
Scylla - Reduced Strength Potion Effect Level from 3 -> 1
Withered Dagger - New Passive Ability: Sneaky Assassin - While sneaking and held in either hand you gain x1.50 Base Weapon Damage
Terminator - Decreased Salvation Beam Velocity from 4.5 -> 3
Terminator - Increased Salvation Beam Accuracy
Void Beam Accelerator - Decreased Base Attack Damage from 25 -> 7.5
Void Beam Accelerator - Now has a Base Void Damage of 7.5
Void Beam Accelerator - Increased Splash Damage Radius from 2 -> 3 blocks
Void Beam Accelerator - Increased Shot Cooldown from 5 ticks to 25 ticks (1.25 seconds)
Void Beam Accelerator - Now also benefits from attributeslib:arrow_damage (Attack Damage + Void Damage * Arrow Damage (Attributes Lib)
Void Beam Accelerator - Splash Damage now also benefits from attributeslib:arrow_damage (Attack Damage + Void Damage * Arrow Damage / 3)
DEV NOTE: Due to its projectile velocity being 3.5 the final damage output led to being 87.5 without any buffs. This weapon will continue to be
tweaked in future updates.
Armor:
Maxor Armor - Set Bonus Passive Ability: Lightweight - Decreased Movement Speed Bonus from 200% -> 75%
Goldor Armor - Increased Set Bonus Damage Reduction from 60% -> 80%
Goldor Armor - Increased Total Armor
Goldor Armor - Reduced Knockback Resistance per piece from 100% -> 25%
Goldor Armor - Removed Slowness Effect
Storm Armor - Changed damage calculation from (20% of Attack Damage * Max Mana / 100) to (20% of Attack Damage * Max Mana / 1000)
Storm Armor - Slightly Reduced Range of Mage Beam
DEV NOTE: The range of Mage beam wasnt necessarily an issue. The main issue is that when the ability is spammed the beam can hit a target thats on attack cooldown causing the beam to then ricochet and hit you dealing damage based off of your own
which can be very bad causing you to basically kill yourself on accident. With this change, this tries to prevent that by making it despawn faster before it possibly ricochets and hits you again. I hope this makes people use it more as a mid-to-long range
ability as its supposed to be.
DEV NOTE: Due to how Minecraft works with projectiles, projectile velocity acts as a damage multiplier. In this case the projectiles from these set bonuses
have a velocity of 6.6 leading to a hidden x6.6 damage multiplier at the end of the damage calculation. This can easily to enormous damage output with the old
damage calculation. This new damage calculation will lead to the Mage Beam still being very powerful but is now more dependent on your Max Mana in order to 
really dish out damage. (To really take into account how insane the damage was. I used a setup consisting of only Storm Armor and a Giant's Sword and I was
easily reaching over 1000 damage.)
Infernal Aurora Armor - Changed damage calculation from (20% of Attack Damage * Max Mana / 100) to (20% of Attack Damage * Max Mana/ 1000)
Infernal Aurora Armor - Changed damage calculation (Magic Missile Set Bonus) from (33% of Attack Damage * Max Mana / 100) to (33% of Attack Damage * Max Mana / 1000)
Infernal Aurora Armor - (NEW) - Set Bonus: Galactic Emperor - Gain the ability to fly
Infernal Aurora Armor - Reduced Knockback Resistance from 20% -> 5%
Infernal Crimsonite Armor (REWORKED) - Set Bonus: Dominus - Dealing damage grants a stack of Dominus up to a max of 10 stacks with each stack granting 10% increased Base Weapon Damage and +0.1 Swing Range
Infinitanium Armor - Increased Armor Durability
Voidscourge Armor - Changed damage calculation from (20% of Attack Damage * Max Mana / 100) to (20% of Attack Damage * Max Mana / 1000)
Warden Helmet - Damage bonus is now additive as stated
Warden Helmet - Reduced Knockback Resistance from 50% -> 10%
Warden Helmet - Massively Increased Durability
Witherbourne Helmet - Passive Ability: Efficient Spells - Increases your Ability Damage Multiplier by 25%
Witherbourne Helmet - Now grants +250 Max Mana and x2.5 Mana Regeneration Multiplier
Werewolf Armor - Set Bonus Passive Ability: Reduced Punching Attack Damage Bonus from +2 -> +1
Werewolf Armor - Set Bonus Passive Ability: Reduced Bleed Damage Duration from 8 seconds -> 3 seconds
 
Slayer Items:
Voidwalker Katana - Increased bonus damage towards End Mobs from 25% -> 100%
Voidedge Katana - Increased bonus damage towards End Mobs from 50% -> 150%
Voidedge Katana Fragged - Increased bonus damage towards End Mobs from 75% -> 200%
Vorpal Katana - Increased bonus damage towards End Mobs from 100% -> 250%
Vorpal Katana Fragged - Increased bonus damage towards End Mobs from 125% -> 300%
Atomsplit Katana - Increased bonus damage towards End Mobs from 150% -> 350%
Atomsplit Katana Fragged - Increased bonus damage towards End Mobs from 175% -> 400%
Spectral Blade - Increased bonus damage towards Undead Mobs from 75% -> 100%
Reaper Falchion - Increased bonus damage towards Undead Mobs from 100% -> 150%
Axe of the Shredded - Increased bonus damage towards Undead Mobs from 125% -> 200%
DEV NOTE: Slayer Weapons are intended to be used for their respective mobs. Though as of right now, they are easily
outshined by other weapons like the Giant's Sword. The goal is to make these weapons worth using and to serve a purpose. 
As of right now the Voidgloom Katanas bonus damage towards End Mobs feels extremely underwhelming especially
when fighting the Voidgloom Mini-Boss due to how much Health and Defense it has. Yes obviously when you get into the late game you 
will be able to defeat these Mini-Bosses with Non-Slayer gear. But these weapons just dont feel useful even in mid game.
I intend to balance these more as a progression tool to get the late game gear to switch to. These weapons will continue to be tuned in the future.
 
Weapons:
Dark Claymore - Damage bonus is now additive instead of multiplicative
Withered Dark Claymore - Damage bonus is now additive instead of multiplicative
Giant Sword - Damage bonus is now additive instead of multiplicative
Zweihander - Damage bonus is now additive instead of multiplicative
Zweihander - Decreased Base Attack Damage from 8.5 -> 6.5
Aurora Dark Claymore - Damage bonus is now additive instead of multiplicative
Voidscourge Claymore - Damage bonus is now additive instead of multiplicative
Golem Greatsword - Damage bonus is now additive instead of multiplicative
Golem Greatsword - OLD EFFECT: Pummel - Your attacks have a 7% chance to pummel the target slowing them by 80% and decreasing their Defense by 10% for 3 seconds
   NEW EFFECT: Pummel - Your attacks gain +10% Stun Chance
Gravity Sword - Now grants Slow Falling III when held in either hand instead of a Right-Click Ability
Juju Shortbow - Arrow Velocity decreased from 3 -> 2
Juju Shortbow - Base Damage decreased from 10 -> 8
Permafrost Greatsword - Damage bonus is now additive instead of multiplicative
Molten Whip - Is now indestructible
Molten Whip - Molten Stacks bonus damage is now additive instead of multiplicative 
DEV NOTE: Having a stackable damage buff of x1.05 can lead to an insane amount of bonus damage especially when stacked with other
multiplicative damage buffs. With stackable damage bonuses being additive, they still provide a significant increase to damage
without being too overtuned with other multiplicative damage bonuses. Another note is that each individual stack would stack multiplicatively
so x1.05 x1.05 x1.05 and so on which was actually leading to it providing around a x1.63 damage multiplier rather than x1.5.
Soul Harvester - Is now indestructible
Soul Whip - Is now indestructible
Terminator - Arrow Velocity decreased from 3 -> 2
Terminator - Base Damage decreased from 12 -> 10
Wither Lord's Staff - Right-Click Ability: Withered Lightning - Strike Withered Lightning Bolts onto all enemies within a 30 block radius around you dealing (5 Lightning Damage + Lightning Damage Stat) and applying Wither III to all enemies struck for 5 seconds
Valkyrie - Now scales off 33% of your Attack Damage * Ability Damage Multiplier
Valkyrie MKII - Removed hidden 50% damage multiplier and now scales off 50% of your Attack Damage * Ability Damage Multiplier
 
Enchantments:
Poisonous Aura - Disabled. (Reworking into a better enchantment that will be implemented in the next update)
Withered Lightning - Reduced Max Level from V -> III
Withered Lightning - Wither effect now lasts a flat 2 seconds no matter the enchantment level
Withered Lighting - Lightning strikes now deal damage based off 11%-33% of your Lightning Damage Stat
Wither Shield - Removed. (Reworking into a new effect that will be implemented in the next update)
Zeus' Protection - Reflects 10% of your Lightning Damage back towards Attackers
 
Mana Adjustments:
Volatile Hyperion - Now has a Mana Cost: 50
Enderich Hyperion - Now has a Mana Cost: 10
Hyperion - Now has a Mana Cost: 75
Astraea - Now has a Mana Cost: 100
Vigorous Hyperion - Now has a Mana Cost: 60% of Max Mana
Wither Lord's Staff - Now has a Mana Cost: 40
Baubles:
Ancient Cloak - Now grants +15% Crit Damage
Archer's Medallion - Decreased Arrow Damage from 15% -> 10%
Blood Crest - Increased Attack Damage scaling from 25% -> 30%
Brass Knuckles - Reduced Punching Attack Damage Bonus from +1 -> +0.5
Spiked Brass Knuckles - Reduced Punching Attack Damage Bonus from +2 -> +1
- Old Effect: Applies Bleed I for 3 seconds
- New Effect: +10% Armor Penetration
Fist of Fate (REWORKED) - Old Effect: Killing an enemy has a 1% chance to empower your next attack by x10 damage
- New Effect: Your attacks are randomized dealing anywhere from 1%-200% Base Weapon Damage
Flaming Fist - Gain 10% of your Attack Damage as Fire Damage 
DEV NOTE: How the Flaming Fist worked originally is that it would give you a 10% multiplicative damage bonus towards
your Attack Damage and set enemies on fire, now it grants 10% of your Attack Damage as Fire Damage making this effect
significantly stronger.
Glowstone Gauntlet - Now grants +50 Max Mana
Gold Claws - Reduced Punching Attack Damage Bonus from +4 -> +1.5
Gold Claws - Reduced Bleed Damage Duration from 5 seconds -> 3 seconds
Molten Bracelet - Now grants +0.5 Fire Damage
Molten Gauntlet - Now grants +1 Fire Damage
Implosion Belt - Increased Implosion Radius from 2.5 blocks -> 5 blocks
Ebonpiercer - Now plays a sound upon activation
Steel Ball - Reduced Punching Attack Damage Bonus from +6 -> +3
Steel Ball - Now gains +7.5% Stun Chance
Vanquished Ghast Cloak - Damage bonus is now additive instead of multiplicative
Vanquished Glowstone Gauntlet - Now grants +100 Max Mana
Drops:
Werewolf Pelt - Increased drop chance from 10% -> 50%
Resplendant Spark - Increased drop chance from 0.05% -> 0.1%
Judgement Core - Decreased drop chance from 15% -> 10%
Warden Heart - Decreased drop chance from 5% -> 0.5%
Mobs:
Broodmother - Increased Armor from 5 -> 15
Diamante - Increased Health from 700 -> 800
Emperor Skeleton - Increased Armor from 45 -> 55
Frozen Ghast - Increased Health from 75 -> 80
       Increased Armor from 10 -> 15
Maxor Giant - Increased Health from 500 -> 600
      Decreased Movement Speed from 1.35 -> 1.2
Necron Giant - Increased Armor from 30 -> 50
Revenant - Increased Health from 325 -> 350
   Increased Armor from 25 -> 30
Storm Giant - Increased Armor from 15 -> 30
Spectre - Now immune to Melee Damage
  Now immune to Explosions
  Now immune to Potion Effects
  Now immune to Lightning
Voidgloom Seraph - Increased Health from 375 -> 400
   Increased Armor from 75 -> 85
Werewolf - Increased Spawn Weight 5 -> 9
 
Misc:
Updated Several Item Textures
Updated Several Infinitanium Textures Including:
- Raw Infinitanium
- Infinitanium 
- Infinitanium Ore
- Infinitanium Armor
- Infinitanium Smithing Template
Changed Numerous Item and Text Descriptions
Changed Reaper Falchion Recipe
Changed Warden Helmet Recipe
Changed Xentrillium Drill Recipe
Changed Glimmering Golden Drill Recipe
Changed Terminator Recipe (Instead of x3 Tarantula Webs you need x3 Big Foot's Lassos)
Changed Juju Shortbow Recipe (Instead of x3 Spider Silk you need x3 Tarantula Web)
 

---Bug Fixes---

Abilities - Fixed a bug in which several Set Bonus and Right-Click Abilities werent counting as Player Damage
Enemy Specific Damage Increases - Fixed a bug where several damage increases towards specific types of mobs were dealing inconsistent damage
Enemy Modifiers - Fixed a bug where the Invigorating Modifier could appear twice more often than intended
Astraea - Fixed a bug where the Right-Click Ability ignites enemies on fire
Corrosion - Now correctly removes the armor debuff when expiring
Ebon Piercer - Now properly reduces the targets iFrames
Hunter Ring - Fixed a bug where the damage bonus was always active even when not wielding the specified weapon type
Molten Whip - Fixed a bug where the explosion wasnt counting as Player Damage
Soulflow Armor - Fixed a bug where the Set Bonus "Soul Contagion" wasnt appyling the Ability Damage Multiplier to the Spectral Blade
Soulflow Armor - Fixed a bug where the Set Bonus damage scaling was higher than intended
Soulflow Armor - Fixed a bug where the Set Bonus Radius was less than intended
Soulflow Armor - Fixed a bug where souls from the Set Bonus effect would shoot out of other entities that werent mobs causing performance issues and even crashing in some cases
Soul Harvester - Fixed a bug where the Right-Click Ability wasnt functioning
Soul Whip - Fixed a bug where the Right-Click Ability wasnt functioning
Warrior Emblem - Fixed a bug where the damage bonus was always active even when not wielding the specified weapon types
Voidgloom Katanas - Fixed a bug where the damage bonus towards Ender Mobs could be inconsistent
Void Beam Accelerator - Fixed a bug where the explosion wasnt counting as Player Damage
Vitratanium - Fixed a bug that prevented Vitratanium to generate throughout the world (Load new chunks to spawn in your world)
Zweihander - Fixed a bug where the damage bonus was higher than intended

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