File Details
Wither Boss+ 1.7.jar
- R
- Nov 19, 2024
- 3.52 MB
- 1.7K
- 1.20.1
- Forge
File Name
Wither Boss+ 1.7.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
UDPATE 1.7
---IMPORTANT PLEASE READ--- !!! New Attributes have been added and now required Apotheosis Attributes !!! Please do not craft or use chambered/socketed items these are going to be possibly removed/improved upon in a later update as the current system is horrendously bad. As of right now the 2 armor sets that give Max Mana is purely visual and do not affect anything. Mana System will be fully implemented in the next major update.
---ENEMY MODIFIERS (Hard Difficulty Required) The numerous amount of effects, armors, weapons, etc, that this mod adds can make the game insanely easy even on Hard difficulty. This mod will now add numerous effects/modifiers to enemies that spawn IF your difficulty is on Hard. These modifiers will each have a % chance to be given to the enemies once they spawn and are meant to add some challenge to the game, these modifiers do stack. This system will be improved upon next major update but as of right now this is just to see how well these perform. Note: These Potion Effects can expire but the effects are permanent and will still stay onto the mob. Effects/Modifiers: Fortuitous - Target has double the amount of immunity frames (5%) Rejuvinated - Target has double the amount of Max Health (25%) Rejuvinated II - Target has triple the amount of Max Health (12.5%) Rejuvinated III - Target has quadruple the amount of Max Health (5%) Skiddish - Target has 50% the attack speed (25%) Skiddish II - Target has double attack speed (12.5%) Regenerative - Target has regeneration 1 (20%) Regenerative II - Target has regeneration 2 (10%) Regenerative III - Target has regeneration 3 (5%) Regenerative IV - Target has regeneration 4 (2.5%) Regenerative V - Target has regeneration 5 (1%) Adrenaline - Target has double attack speed and double movement speed (15%) Adrenaline II - Target has triple attack speed and triple movement speed (7.5%) Speedy - Target has 50% increased movement speed (15%) Speedy II - Target has double movement speed (7.5%) Bulky - Target has 25% increased defense (20%) Bulky II - Target has 50% increased defense (10%) Bulky III - Target has 75% increased defense (7.5%) Heavy Plated - Target has double defense (10%) Heavy Plated II - Target has triple defense (5%) Heavy Plated III - Target has quadruple defense (2.5%) Fierce - Target has 50% increased attack speed and 50% increased attack damage (10%) Fierce II - Target has double attack speed and double attack damage (5%) Fierce III - Target has triple attack speed and triple attack damage (2.5%) Fierce IV - Target has quadruple attack speed and quadruple attack damage (1%) Strong - Target has 25% increased attack damage (25%) Strong II - Target has 50% increased attack damage (12.5%) Strength in Numbers - Target gains 50% increased Max Health, Attack Damage, and Defense when there is atleast 1 enemy nearby in a 10 block radius (7.5%) Piercing Touch - Target ignores 25% of your Defense (7.5%) Piercing Touch II - Target ignores 50% of your Defense (3.75%) Piercing Touch III - Target ignores 75% of your Defense (1%) Freezing Touch - Target deals an additional 10 Points of Cold Damage (10%) Freezing Touch II - Target deals an additional 15 Points of Cold Damage (5%) Freezing Touch III - Target deals an additional 20 Points of Cold Damage (2.5%) Burning Touch - Target deals an additioanl 10 Points of Fire Damage (10%) Burning Touch II - Target deals an additional 15 Points of Fire Damage (5%) Burning Touch III - Target deals an additional 20 Points of Fire Damage (2.5%) Invigorating - Target has 50% increased Max Health, Attack Damage, and Movement Speed (5%) Invigorating II - Target has double Max Health, double Attack Damage, and double Movement Speed (5%) Invigorating III - Target has triple Max Health, triple Attack Damage, and triple Movement Speed (1%) Resistant - Target has 20% Damage Reduction (10%) Resistant II - Target has 40% Damage Reduction (5%) Resistant III - Target has 60% Damage Reduction (2.5%) Resistant IV - Target has 80% Damage Reduction (1%)
---CLASSES/SETUPS--- This update is going to be aimed to add more depth towards the Classes or playstyles that this mod was originally aiming to add to the game so from now on these Patch Notes are going to be sorted more specifically. Classes have now been introduced aswell, upon loading into your world a menu will pop up allowing you to choose whichever class you would like to use. These classes being Tank, Brawler, Berserker, Spellblade, Archer. Each class will have their own permanent bonuses and have their own class exclusive bauble slots. After dying you can rechoose your class. (This is temporary, later classes will be semi-permanent and require a special item to reset) -Tank- Tank focuses on being a supportive class having significantly higher Defense that the rest allowing them to be a meat shield to protect their teammates. +25% Defense +10% Attack Damage -15% Movement Speed +Enables Ward Slot -Brawler- Brawler focuses on up close hand-to-hand combat boasting high unarmed damage that allows you to deal exceptional damage with Punching Attacks. +3 Attack Damage +15% Attack Speed -Spellblade The Spellblade focuses on Ranged Attacks with Sorcereies and large AoE effects dealing huge damage to towards either single targets or grouped mobs. +30% Attack Damage -30% Defense +Enables Catalyst Slot -Archer The Archer specializes on Ranged Single Target Attacks that deal massive damage while also being extremely agile. +15% Arrow Damage +15% Movement Speed -20% Defense +Enables Quiver Slot +Enables String Slot -Berserker Berserkers are artists when it comes to melee weapons allowing them to do exceptional damage towards enemies while also having decent attack speed. +20% Attack Damage +10% Attack Speed -10% Movement Speed +Enables Blade Mod Slot -Assassin Assassins are masters of stealth dealing increased damage and moving faster while sneaking but arent very useful with larger weapons making them better with smaller and agile weapons +15% Crit Chance +30% Sneaking Movement Speed -0.5 Attack Range
--BAUBLES-- Baubles have now been added and this mod now requires Curios API and all of its dependencies
--DAMAGE OVERTIME REWORK-- All of the new damage overtime effects like Corrosion and Bleed will now ignore half of the targets immunity frames (10 ticks default) leading to better DPS with Overtime Damage
--ATTACK SPEED REWORK-- All daggers have been reworked to now have maximum attack speed All Greatswords like the Dark Claymore and Giant's Sword no longer have 25 attack speed All Greatswords have their own respective attack speeds based off of how far they can hit enemies, the further the swing range the slower the swing speed, the less the swing range the faster the swing speed.
--ATTACK DAMAGE REWORK-- All swords that have increased range (Greatsword, Longsword, Ultra Greatsword) now deals damage based off of current attack damage and can be increased by attack damage buffs like the Warden Helmet All abilities and gear that deal a % of your attack damage will be increased by other modifiers that increase your damage such as the Flaming Fist bauble instead of it being a flat damage number
--ABILITY DAMAGE REWORK-- - All Right-Click Ability weapons have been reworked to now deal their own damage multipliers and will now scale correctly based off of their attack damage Example: Volatile Hyperion Right-Click Ability has a x1.75 Ability Damage Multiplier which means it will take your current attack damage so say its 20 and then you have a Warden Helmet on for a x1.5 damage multiplier it will stack multiplicatively with the Ability Damage Multiplier so (attack damage 20)x(wardenhelmet 1.5)x(abilitymultiplier 1.75) = 52.5 Ability Damage Not only that but all Set Bonuses now have their own respective Ability Damage Multipliers aswell which are multiplied based off of your current attack damage and can be boosted from attack damage buffs like the new Flaming Fist Bauble which all stack multiplicatively
--Villager Trades Butcherer - Can now sell Revenant Flesh at Max Level Leather Worker - Can now sell Ancient Cloth at Max Level Cleric - Can now sell all of the different Distilates at Max Level Shepherd - Can now sell Quartz-Fused Fiber at Max Level Mason - Can now sell Gemstones and Ashes at various levels Toolsmith - Can now sell various different ingots and alloys at various levels
--NEW BAUBLES
-BELT Implosion Belt - Unique Ability: When you kill an enemy there is a 10% chance they will explode dealing +20% of your attack damage Lifting Belt - Unique Ability: Training has left you pumped increasing your punching damage by +2 Belt of the Thief - Unique Ability: While invisible you deal 25% increaesed damage
-HAND Fist of Fate - Unique Ability: When killing an enemy you have a 0.5% chance that your next hit will deal x10 damage Flaming Fist - Unique Ability: Deal 10% increased damage as fire damage whilst lighting enemies ablaze on hit Gauntlet of Contagion - Unique Ability: Your attacks become explosive dealing 10% more damage while also spreading to nearby enemies in a 7.5 block radius Brass Knuckles - Unique Ability: Punching attacks deal +1 damage Spiked Brass Knuckles - Unique Ability: Punching attacks deal +2 damage and make the target bleed for 4 seconds Gold Claws - Unique Ability: Your punching attacks deal +4 attack damage and inflict bleed for 5 seconds Steel Ball - Unique Ability: Your punching attacks become blunt dealing +6 attack damage
-RINGS Hunter's Ring - Unique Ability: Increases damage dealt with Scythes by 15%
-BACK Vanquished Ghast Cloak - Unique Ability: While worn, if you are sneaking, gain invisibility and deal x2 damage Annihilation Cloak - Unique Ability: While worn, gain the power of Annihilation, where upon attacking an enemy reduce their total defense by 0.5 per hit
-CHARMS Bloodcrest - Unique Ability: Grants 25% of your attack damage as defense Experience Artifact - Unique Ability: Upon killing an enemy they will drop 1-6 extra experience orbs (Upgrade from Experience Necklace) Wither Artifact - Unique Ability: Your attacks inflict Wither 2 whilst dealing 30% more damage to the Wither and Wither Skeletons while becoming immune to Withering Taunter's Tongue - Unique Ability: Upon attacking a nearby enemy in a 10 block radius you will taunt them causing them to only come after you while reducing their damage by 10% (Has a small chance to drop when killing Revenant Horrors) Warrior's Emblem - Unique Ability: Increases damage dealt with larger weapon types by 15% Archer's Medallion - Unqiue Ability: Your arrows deal 15% increased damage
-NECKLACES Ebonpiercer - Unique Ability: Your attacks have a 2% chance to disable the targets immunity frames for 4 seconds Vaccine Necklace - Unique Ability: While worn become immune to the Poison effect Bone Necklace - Unique Ability: Nearby Players in a 30 block radius gain 25% increased defense including you Dragonic Necklace - Unique Ability: Channel your dragonic energy to empower yourself granting you the ability to fly Splintered Necklace - Unique Ability: Critically Striking has a 15% chance to release a blast of bone shards from the enemy outwards in a 3 block radius dealing +20% of your attack damage
-WARDS Soul Ward - Unique Ability: While at Full Health gain 20% increased Defense
-Quivers/Arrows Leather Quiver - Unique Ability: Your arrows deal 15% increased damage Armor Shred Arrow - Unique Ability: Your arrows ignore 15% of the target's armor Greatbolt - Unique Ability: Your arrows deal 50% increased damage but have 25% slower velocity and drawback time
-CATALYSTS Wither Blast Catalyst - Unique Ability: Empower yourself with Wither Blast where whenever you deal damage you infect the enemy causing them to explode every 1.5 seconds for 9 seconds dealing +50% of your attack damage to all nearby enemies in a 6 block radius with damage stacking with each explosion
--New Crafting Materials Werewolf Pelt - Rare itme that drops fro Werewolves, used to craft Werewolf Armor Emperor Skull - Rare item that drops from Emperor Skeletons and used as a crafting material Vitratanium - New Crafting Material for new upgrades Quartz-Fused Fiber - Crafted into a new bow Quartz Crystal - Dropped from Quartz Crystal Ore Blocks Mithril - Upgraded into new drills and drill parts Mithril Ingot - Smelted form of mithril Compacted Mithril Plate - Crafting material for new drill parts Mithril Drill Engine - Crafted into 2 new Mithril Drills Advanced Drill Engine - Crafted into more Advanced Drills Advanced Fuel Tank - Crafted into more Advanced Drills Antimatter Shard - Crafted into a new Bow drops from Mithril Gemstone - Used to upgrade the Mithril Drill into a MK2 version Arcane Shock-Flame Ingot - Upgraded into gear Obsidian Infused Steel Ingot - Crafted from Reinforced Steel Ingots and Obsidian Plates Gemstone-Gold Fragment - Drops rarely when mining with the Gemstone Pickaxe Bloodfang - Rare drop from Revenant Horrors Blade Shard - Upgrades the Withered Dagger Wither Essence - Crafted into other materials for upgrading Wither Catalyst - Crafting material for new baubles Distilates - Crafted at brewing stations and can be crafted into multiple different materials Revenant Flesh - Used to craft the Reaper Helmet (Drops from the new Revenant Mini Boss) Spectre Dust - Dropped from Spectres and used to craft other materials for upgrading gear Spell Powder - Made from Spectre Dust Mite Gel - Dropped from Endermites Mite Gel Mixture - Crafted from Mite Gel Void Residue - Crafted from Void Essence and Mite Gel Plasma Residue - Crafted from all other Residues Soul Residue - Crafted from Soul Essence and Gel Silex Fragment - Drops from mining blocks with the Gemstone Pickaxe and can be crafted into a Silex Silex - Used to upgrade gear Neutron Star - Used to upgrade gear Perfectly-Cut Diamond - Cut from Diamond Blocks on a Stonecutter Plasma Fragment - Crafted from Plasma Residue Diamond Alloy - Crafted into new tools Soulflow Core - Crafted from Soul Residue Soulflow Engine - Upgrades to higher tier gear Null Ovoid - Crafting material for Katanas Null Atom - Drops from Voidgloom Seraphs Null Sphere - Crafting Material Null Metal - Crafts into gear Null Edge - Crafted into Blades Null Blade - Crafts into Katanas Ember Ingot - Crafts into new gear Charred Infernal Ash - Crafted from smelting Infernal Ash and used to upgrade gear (Drops from Blazes) Compacted Obsidian Plate - Crafts into Null Ovoids Spider Essence - Rare drop from Broodmother Shiny Shard - Cut from Golden Orbs at a Stonecutting Bench Livid Fragment - Drops from Livid Livid Orb - Crafted from Livid Fragments Resplendant Spark - Rarely drops from Storm Giants
--New Ore Quartz Crystal Ore - Drops Quartz Crystals (Spawns from Y64 to Y60) Vitratanium - Very unstable (Spawns from Y0 to Y-64)(Can only be broken with powerful drills!)
--New Mob (Similar to Slayers some of these spawns from killing their respective mobs and have rare drops when killing them to upgrade and obtain other gear sets and stuff) Spectre - A Special type of Blaze that rarely spawns at Nether Fortresses and has a very rare chance of spawning when killing a Blaze (Mini Boss) (Mid-Late Game) Voidgloom Seraph - A Special type of Enderman that has a rare chance of spawning upon killing an Enderman (Mini Boss) (Late Game) Revenant - A Special type of Zombie that has a rare chance of spawning upon killing a Zombie (Mini Boss) (Mid-Late Game) Emperor Skeleton - A Special type of Skeleton that has a rare chance of spawning upon killing a Skeleton (Mini Boss) (Mid-Late Game) Broodmother - A Special type of Zombie that has a rare chance of spawning upon killing a Spider (Mini Boss) (Early-Mid Game) Werewolf - Mobs that are found in Dark Forests that have a 10% chance to drop their pelts Livid - A unknown figure of darkness and can be spawned using a special block (Mini Boss) (Early Game) Maxor Giant - A boss that can be spawned by crafting its spawn egg (Boss) (End Game) Storm Giant - A boss that can be spawned by crafting its spawn egg (Boss) (End Game) Goldor Giant - A boss that can be spawned by crafting its spawn egg (Boss) (End Game) Necron Giant - A boss that can be spawned by crafting its spawn egg (Boss) (End Game)
--New Armor --Special -Crown of Greed - A new special helmet with a new passive ability that costs emerald blocks and can only be acquired through trading with a Armorer Villager -Corrosive Armor - Set Bonus: Corrosion - Your attacks become Corrosive, inflicting the Corrosive effect on hit, enemies inflicted have their defense reduced by 60% and deals 15% of your attack daamge as overtime damage for the duration --Hybrid Melee (Hybrid being Ranged and Melee attacks) -Aurora Armor - A new upgradable armor set that gets better with each tier and has a special ability at the final tier --Tank -Dense Plated Armor - Set Bonus Passive Ability: Castle of Stone - You and all nearby players in a 11 block radius around you take 40% less damage --Brawler (Punching Attacks/Unarmed) -Werewolf Armor - Set Bonus Passive Ability: Ferocious - Increases the damage of your unarmed attacks by +2 and inflicts bleed for 8 seconds
--New Tools --Tank/Utility -Wither Cloak Sword - Right-Click Ability: Wither Cloak - Encase yourself granting you invisibility and causing you to become invulnerable for 5 seconds but decreasing your movement speed by 60% for the duration (Cooldown 60 seconds) --Ranged -Artisanal Shortbow - Instantly shoots 1 arrow (Shot Cooldown 0.6s) --Melee -Death Dealer's Blade - Passive Ability: Veiled Strike - Sneak attacks have a 10% chance to Critically Strike the target dealing 50% bonus Crit Damage -Molten Whip - Passive Ability: Seething Fury - Upon hitting an enemy you gain a stack of Molten for 10 seconds up to a cap of 10 stacks which increases the damage of your next Molten Whips hit by 5%, at 10 stacks, hitting an enemy will cause a massive fiery explosion dealing 150% of your damage to all nearby enemies in a 5 block radius but hitting enemies while stacks are active will reset all of your stacks -Reaper Falchion - Upgrade from Spectral Blade that deals increased damage to the new Revenant zombie and other undead enemies -Voidwalker Katana - New Upgradeable Tier of swords that deals increased damage against Ender Mobs and has a chance to drop crafting materials (Cannot be socketed with gemstones) -Firedust Dagger - New Upgradeable Tier of daggers that deal increased damage against Nether Mobs with each tier branching off to different daggers with special abilities (Cannot be socketed with gemstones) -Aurora Ultra Greatsword - Upgraded from Dark Voidscourge Claymore -Serrated Withered Dagger - Passive Ability: Serrated Blade - Inflicts bleed damage on hit for 4 seconds (Can be upgraded to higher tier swords that deal increased bleed damage) -Bone Reaver - Passive Ability: Serrated Blade - Inflicts increased bleed damage on hit for 5 seconds -Felthorn Reaper - Passive Ability: Serrated Blade - Inflicts increased bleed damage on hit for 6 seconds -Felthorn Reaper (Fragged) Passive Ability: Serrated Blade - Inflicts increased bleed damage on hit for 7 seconds -Death Dealer's Blade - Passive Ability: Veiled Strike - Sneak attacks have a 10% chance to Critically Strike the target dealing +50% extra Crit Damage
-Golem Greatsword - Passive Ability: Reaching Strike - Reach up to 5 blocks away dealing 70% increased damage
-Golem Greatsword - Passive Ability: Pummel - Upon attacking an enemy you have a 7% chance to Pummel them which stuns them and decreases their Defense by 10% for 4 seconds
--Healing/Utility
--Hybrid Melee
-Axe of the Shredded - Right-Click Ability: Throw - Throw your Axe forward piercing all enemies whilst dealing enormous damage (Cooldown 30s),Passive Ability: Bane of the Undead - Deal 125% more damage to all undead enemies,Passive Ability: Revenant Slayer - Have a chance to drop extra rare drops upon killing Revenant Horrors,x16 Ability Damage Multiplier (Throwing ability is still a work in progress and looks a little goofy but will be further improved upon in a future update)
--Pickaxe
-Diamond Drill - A mid-game drill thats better than Netherite Pickaxe but worse than the other drills and have a ability that has a chance to drop diamond blocks upon mining blocks
-Glimmering Golden Pickaxe - A pickaxe used to upgrade to Gemstone Pickaxe and has a special passive ability
-Gemstone Pickaxe - Upgraded from Glimmering Golden Pickaxe and has a special passive ability
--Improvements Judgement Core - Reduced drop chance from 20% -> 15% Mini Bosses - All new and already existing bosses and mini-bosses will now have a glow effect for a certain duration upon spawning in order to make them easier to find Reworked Lost Miner - Lost Miner will now rarely spawn nearby when mining any block but will still rarely spawn in overworld caves Lost Miner - Reduced spawn rate Concentrated Golden Alloy - Reduced Drop Chance from 10% -> 5% Frozen Ghast - Slightly increased spawn rate Crystallized Ghast Tears - Can now be crafted (Use Crystallized Ghast Tear Distilate to make them into more Ghast Tear using Perfectly-Cut Diamonds) Implosion Cores now have a 0.5% chance to drop from Creepers Festering Zombie Hearts (Warden Heart) No longer drops from Zombies and instead has a very rare chance of dropping from Revenant Horrors and a increased chance to drop if using a Soulflow weapon All Soulflow Weapons now have a chance when upon killing to drop respective drops from the Revenant Horror (Similar to the new Katanas for Voidglooms) Ectoplasm - Reduced the amount that drops from Soulflow Withered Ore - Now drops Withered Chunks which is affected by Fortune and can be smelted to get Withered Ingots Withered Ingots - Now have a 25% chance to drop upon defeating the Wither Storm Armor - Set Bonus reworked and now requires a keybind to be pressed (C) in order to activate, also works with all weapons. Changed Villager Trades - Gemstone villager trades that where originally traded to the Mason Villager are now traded to the Gemstone Enthusiast Villager Changed Astraea Recipe - Crafted from the Maxed Hyperion (Ether Impact) and 6 Vitratanium at an Anvil (Direct upgrade) Changed Ectoplasmic Gel Recipe Changed Infernal Crimson Armor Recipe Changed Warden Helmet Recipe Changed Juju Shortbow Recipe Changed Terminator Recipe Changed Glistened Golden Armor Recipe Changed Dark Claymore Recipe Changed Reaper Mask Recipe Changed Goldor Armor Recipe Changed Storm Armor Recipe Changed Maxor Armor Recipe Changed Necron Armor Recipe Renamed Carbon Compound to Perfected Eridium Shard Updated Several Item and Text Descriptions
--Balancing Changes Massively Reduced ALMOST all of the different armor sets durability Astraea - Reduced Teleport Range from 10 -> 8 Blocks Astraea - Massively Increased Base Damage Hyperion (Maxed) - Increased Ability Damage Multiplier from x1.5 -> x1.75 Hyperion (Maxed) - Increased Base Damage Volatile Hyperion - Increased Ability Damage Multiplier from x1.75 -> x2 Volatile Hyperion - Increased Base Damage Enderich Hyperion - Reduced Teleport Range from 10 blocks -> 8 Enderich Hyperion - Added a 0.125 Second Cooldown Scylla - Changed ability to now be a Passive Ability when held but reduced the level of potion effects by 2 Scylla - Deal 50% increased Sneak Attack Damage and gain 30% increased Sneaking Speed Withered Dagger - Reduced level of potion effects by 1 Withered Dagger - Deal 25% increased Sneak Attack Damage and gain 15% increased Sneaking Speed Zweihander - Reduced Attack Range from 5 -> 4 Zweihander - Increased Attack Speed from 0.8 -> 0.9 Permafrost Greatsword - Right-Click Ability - 50% Damage falloff has been reworked (buffed) and damage is now boosted by attack damage buffs instead of being a flat damage value Giant's Sword - Reduced Base Damage from 20 -> 18 Poisonous Aura - Now goes up to enchantment level 3 with each level increasing the strength of the Poison effect Wither Shield - Now goes up to enchantment level 3 with each level increasing the strength of the Wither effect Withered Lightning - Now goes up to enchantment level 5 with each level increasing the strength of the Wither effect Infernal Crimsonite Armor - Damage increase is now multiplicative instead of additive Warden Helmet - Massively Increased Durability Warden Helmet - Passive Ability: Damage Bonus Increased from 50% -> 75% Witherbourne Helmet - Passive Ability: Effecient Spells - Increased Ability Damage Multiplier from 50% -> 75% Frozen Ghast - Increased Health Storm Armor - Decreased Armor Protection Storm Armor - Set Bonus has been reworked and now deals damage based off (20% of Attack Damage * Max Mana / 100) Maxor Armor - Decreased Armor Protection Maxor Armor - Reduced accuracy of extra projectiles Goldor Armor - Reduced Defense Goldor Armor - Reduced Set Bonus Damage Reduction from 80% -> 60% Nebula Armor - Removed Speed Boost Effect (Might come back in the future) Glistened Golden Armor - Set Bonus now also grants Fire Resistance while worn (Dev Note: I felt that the Set Bonus from this armor was extremely underwhelming compared to how costly it was to craft so this buff should bump it up a bit especially when mining in the Nether) Terminator and Juju Shortbow - Now require arrows to shoot Terminator - Reduced Base Damage Terminator - Now has a shot cooldown of 0.35 seconds Terminator - Now has a Passive Ability: Salvation - Your arrows have a 33% chance to make the target shoot beams to all nearby enemies in a 7.5 block radius dealing +333% of your Attack Damage and Critically Striking (Cooldown 0.80 seconds) Juju Shortbow - Massively Increased Accuracy Juju Shortbow - Now has a Shot Cooldown of 0.45 seconds Juju Shortbow - Now has a Passive Ability: Arrow Split - Your arrows have a 22% chance to split upon hitting an enemy and will ricochet to all nearby enemies dealing +22% of your Attack Damage (Cooldown 0.80 seconds) Void Beam Accelerator - Splash damage is no longer a flat amount of damage and is now correctly increased by other modifiers Void Beam Accelerator - Damage is no longer a flat amount of damage and is now correctly increased by other modifiers Void Beam Accelerator - Reduced Base Damage Void Beam Accelerator - Increased splash damage radius Void Beam Accelerator - Now has a 0.25 Shot Cooldown
--Bug Fixes Damage Bonuses - Several damage bonuses can now be increased properly by other multipliers and are no longer flat unaffected damage bonuses Damage Bonuses - Fixed a bug and a few typos in which several damage bonuses where dealing much higher damage than intended Socketed Items - Fixed a bug where items that where socketed with a gemstone where giving double the bonus damage than intended Valkyrie - Fixed a bug where the Passive Ability wasnt working properly Warden Helmet - Fixed a bug where the slowness effect wouldnt be removed when unequipping the helmet Warden Helmet - Fixed a bug where the damage bonus was x10 more powerful than intended Witherbourne Helmet - Fixed a bug where the Passive Ability wasnt working properly Infernal Crimsonite Armor - Fixed a bug where the Passive Ability wasnt working properly