Dungeon Train v0.1439.0
Curse Maven Snippet
What's new
Bug Fix ×3 · New Feature ×2 · Advancements ×2 · New Content ×1 · Editor ×1 · Compatibility ×1 · Train ×1 · Loot ×1 · Menus & UI ×1 · Balance ×1
0.1438.0
Advancement tuning
A few hidden advancements are now much quicker to earn.
Advancement progress carries over
Advancements you had partly finished no longer start again from zero in a new world. Your photo counts carry over too.
0.1437.0
More dimensional carriage rooms
Dimensional carriages deeper down the train have a new room to find, and some of the riskier rooms now hold better loot. One of the libraries has had a small touch-up too.
0.1435.0
Editor: Redstone and TNT switches
The editor's Settings tab can now switch redstone and TNT off, so you can wire up a contraption or place TNT in your build without it going off. Your runs are never affected.
- Redstone Off: nothing in the editor gives power, so lamps, pistons and doors stay put until you switch it back on.
- TNT Off: lit TNT in the editor fizzles out without breaking anything.
Wind fix
Wind streaks no longer drift past when there is no wind blowing.
0.1434.0
Live Eye buttons never offer Free Play
Taking over a Live Eye stream or voting on a takeover could ask you to enter Free Play. Chat buttons now just do their job, and the command list stays tidy.
- Live Eye takeover, voting and gifting can no longer push a run into Free Play.
- Typing / now suggests only /bug, so the game's own helper commands stay out of the way.
This mod has no additional files

