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Dungeon Train: A Lore-Rich Roguelite RPG Adventure

Adventure time inspired dungeon crawler on a train. Procedurally generated carriages on a infinite sable physics train. Rich narrative, with custom made mods for a completely unique experience.
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Dungeon Train v0.794.0

File namedungeontrain-0.794.0.jar
Uploaded
Sep 4, 2026
Downloads
3.7K
Size
23.2 MB
Mod Loaders
NeoForge
File ID
8808564
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dungeon-train-1527512:8808564"

Learn more about Curse Maven

What's new

0.794.0

Carriage interiors now sometimes mirror left to right

The same room no longer looks identical every time you meet it: each carriage decides at random whether to build its interior mirrored, swapping the train's left side with its right. Nothing is added or removed by the flip — the furniture, loot and mobs are all still there, just on the other side, so a layout you have learned still reads the way you expect while the walk up the train stops feeling copy-pasted.

  • Carriage interiors randomly mirror left to right
  • Builders can choose which axes each room may flip along, or turn flipping off for it

0.793.0

Breaking a chest counts as opening it

Smashing a chest or barrel now counts the same as opening one. It ends your "no chest or barrel" run, so the Not My Chest advancements and the Walk Past The Loot leaderboard can no longer be won by mining every container and picking the loot up off the floor.

  • Breaking a chest or barrel ends the chest-free streak and counts toward your containers-opened total.
  • Decorated pots are still fair game, and breaking an ender chest still won't cost you Contained Loop.

0.792.0

Distant Horizons in the upside-down section

Distant Horizons now pauses in the upside-down section, instead of drawing the world the right way up around you.

Editor advancements tab hidden in survival

The Editor advancement tab only shows in Creative now. Its advancements are all earned inside the Train Editor, so on a survival run it was an empty tab next to the one tracking your actual progress.

0.791.0

Support page tidy-up

The stats on the support page have been cleaned up, with a little more to see.

Shader packs now render the Nether and the End properly

With a shader pack installed, the Nether and the End are rendered by the pack itself — its own sky, fog and lighting — and the change eases in as you travel into them rather than cutting. Skybox blocks, dimensional carriage fog and the upside-down band's permanent sunrise all work under shaders too.

  • The Nether and the End use your shader pack's own sky, fog and lighting, easing in as you arrive
  • Skybox blocks show their own sky again under a pack, and no longer let you see through them
  • Dimensional carriage fog reaches you through a shader pack's own rendering
  • The upside-down band keeps its low sunrise sun at every hour, instead of going dark at night
  • Carriages are no longer lit through solid ceilings

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