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Dungeon Train: A Lore-Rich Roguelite RPG Adventure

Adventure time inspired dungeon crawler on a train. Procedurally generated carriages on a infinite sable physics train. Rich narrative, with custom made mods for a completely unique experience.
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Dungeon Train v0.547.0

File namedungeontrain-0.547.0.jar
Uploaded
Aug 7, 2026
Downloads
49
Size
11.6 MB
Mod Loaders
NeoForge
File ID
8593454
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dungeon-train-1527512:8593454"

Learn more about Curse Maven

What's new

0.547.0

Pick an amount: three price points on the support pages

The Ways to Help page and the death-screen Contribute window now lead with three named amounts instead of asking you to invent one — $10 Help The Dev, $30 A Big Fan, and $70 Server Costs, which covers a whole month of running the servers. Each opens a checkout with your player name already filled in. Giving a custom amount or setting up a monthly pledge on Patreon are both still there, tucked underneath.

  • Three named amounts on both support screens: $10, $30 and $70 AUD
  • $70 covers a full month of Dungeon Train's server costs
  • Custom Amount and Recurring are still available below the three amounts
  • Translated into all 19 languages

0.546.0

Editing a weight no longer unlinks a template from its Stage

In the in-world editor, changing the weight of a carriage, contents, or track-side variant that was linked to a Stage silently detached it — the row quietly stopped following its Stage and froze on whatever stale spawn gate had been snapshotted. Weight and gate edits now keep the Stage link.

  • Affects all three weight editors: carriages, carriage contents, and track-side variants.
  • Templates already unlinked by this bug cannot be recovered automatically — the link is gone from disk and needs setting again in the editor.
  • Editing a spawn gate by command on a Stage-linked template now warns that the inline gate won't take effect until you detach the template to Custom.

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