Dungeon Mobs v4.1.1
What's new
v4.1.1
- Added support for mods that add biomes; dungeon mobs will now spawn (more or less) appropriately in non-vanilla biomes. If a dimension mod is using vanilla biome types to describe it's dimension's biomes, dungeon mobs will also spawn in those dimensions; as such, this may result in dungeon mobs in places you would not expect to see them.
- Adjusted a number of mobs' hit-boxes.
- Investigated the fact that mobs will still take damage from blade traps; this is not due to the blade trap dealing damage, but because of suffocation. Given how blocks work, there really is nothing I can do about that. But they most definitely are not taking damage from the blade trap itself.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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