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Dungeon Crawl

Generates large underground dungeon structures in the overworld.

File Details

mc1.16.5-2.3.12

  • R
  • Mar 14, 2023
  • 778.34 KB
  • 6.9M
  • 1.16.5+2
  • Forge

File Name

DungeonCrawl-1.16.5-2.3.12.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dungeon-crawl-324973:4437191")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

2.3.12
- Increased the spacing from 24 to 32. This will result in about 56 percent less dungeons compared to the previous version.
- Fixed an issue that prevented rooms from generating in some edge cases

2.3.9
- Dungeon types now have a maximum layer count setting
- A few changes to randomization. Most notably, the choice of blocks in a dungeon is now consistent across worlds with the same seed
- Fixed issue #127

2.3.8
- Added a nether theme similar to the one from roguelike dungeons
- The new nether theme, along with a few unused rooms, are now used for the last layer
- Also tweaked a variety of small things

2.3.5
- Most parts of the dungeon now generate through air and with pillars (experimental)
- Changed the theme of the last layer (experimental)
- Reduced the mob spawn rates in the last layer
- Made wither skeleton spawners less common (especially in the last layer)
- Nerfed and removed some mob potion effects
- Fixed the dungeon entrance sometimes getting cut off at chunk borders

2.3.4
- Reduced the mob spawn rates in the first two layers
- Fixed the entrance staircase getting blocked off by pillars

2.3.3
- Reinstated lootr compatibility
- Improved entrance placement
   * Entrances will now have different rotations
- Various small loot tweaks
- Lowered the mob spawn rates and the amount of spawners in small loot rooms
- Added some corridor variants
- Tweaked the layer generator
   * Fixed an issue that caused the exit stairs of every layer to always be very close to it's entrance stairs.
   * Dungeon layers will now also tend to have more rooms. (Layers with very few rooms should be very rare now).

2.3.2
- Now compatible with TerraForged
- Added a dimension whitelist to the config
- Added options for biome whitelisting and blacklisting to the config
Fixes:
- Spacing/separation values in the config are now respected
- Fixed a crash when generating in unsuitable dimensions (#85)
- Fixed a rare crash during secret room generation (#86)

2.3.1
- Now compatible with Forge 37.0.22 and later (#83)
- No longer compatible with earlier Forge versions!

2.3.0
- Added four new entrances
- Introduced dungeon types, allowing for dungeons to have biome-specific traits and more
- Updated and added more rooms
- Theming changes (Theming related datapacks need to be updated!)
   * Removed theme randomizers
   * Theme mappings now map biomes to multiple themes with weights
   * Changed the theming folder structure
More information will be available on the wiki
- Updated the config
   * Removed the dungeon_probability option
   * Exposed the separation settings to the config, allowing for more control over how frequent dungeons appear
   * Added an option to disable secret room generation (#74)
- Dungeons now spawn in all world types (#73, #77)
- Dungeons no longer generate over unbreakable blocks (#70)
- Dungeons now generate in the correct generation stage (#70, #76)