File Details
mc1.17.1-2.3.8
- R
- Apr 24, 2022
- 758.28 KB
- 13.3K
- 1.17.1+1
- Forge
File Name
DungeonCrawl-1.17.1-2.3.8.jar
Supported Versions
- 1.17.1
- 1.17
Curse Maven Snippet
2.3.8
- Added a nether theme similar to the one from roguelike dungeons
- The new nether theme, along with a few unused rooms, are now used for the last layer
- Also tweaked a variety of small things
2.3.5
- Most parts of the dungeon now generate through air and with pillars (experimental)
- Changed the theme of the last layer (experimental)
- Reduced the mob spawn rates in the last layer
- Made wither skeleton spawners less common (especially in the last layer)
- Nerfed and removed some mob potion effects
- Fixed the dungeon entrance sometimes getting cut off at chunk borders
2.3.4
- Reduced the mob spawn rates in the first two layers
- Fixed the entrance staircase getting blocked off by pillars
2.3.3
- Reinstated lootr compatibility
- Improved entrance placement
* Entrances will now have different rotations
- Various small loot tweaks
- Lowered the mob spawn rates and the amount of spawners in small loot rooms
- Added some corridor variants
- Tweaked the layer generator
* Fixed an issue that caused the exit stairs of every layer to always be very close to it's entrance stairs.
* Dungeon layers will now also tend to have more rooms. (Layers with very few rooms should be very rare now).
2.3.2
- Now compatible with TerraForged
- Added a dimension whitelist to the config
- Added options for biome whitelisting and blacklisting to the config
Fixes:
- Spacing/separation values in the config are now respected
- Fixed a crash when generating in unsuitable dimensions (#85)
- Fixed a rare crash during secret room generation (#86)
2.3.1
- Now compatible with Forge 37.0.22 and later (#83)
- No longer compatible with earlier Forge versions!
2.3.0
- Added four new entrances
- Introduced dungeon types, allowing for dungeons to have biome-specific traits and more
- Updated and added more rooms
- Theming changes (Theming related datapacks need to be updated!)
* Removed theme randomizers
* Theme mappings now map biomes to multiple themes with weights
* Changed the theming folder structure
More information will be available on the wiki
- Updated the config
* Removed the dungeon_probability option
* Exposed the separation settings to the config, allowing for more control over how frequent dungeons appear
* Added an option to disable secret room generation (#74)
- Dungeons now spawn in all world types (#73, #77)
- Dungeons no longer generate over unbreakable blocks (#70)
- Dungeons now generate in the correct generation stage (#70, #76)

