Dungeon Crawl

Generates large underground dungeon structures in the overworld.

File Details

mc1.16.3-2.2.4

  • R
  • Jan 6, 2021
  • 467.96 KB
  • 5.6M
  • 1.16.5+2
  • Forge

File Name

DungeonCrawl-1.16.3-2.2.4.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dungeon-crawl-324973:3160501")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 2.2.4

- Removed the only model with tripwire hooks and tripwires for now. This should get rid of the tripwire hook deadlock entirely. (#58)

Version 2.2.3

- Fixed a deadlock issue with tripwire hooks (#58)

Version 2.2.2

- Increased the distance between dungeons

- Reduced the required player range of all spawners from 16 to 8

- Small changes to the treasure chest loot

- Reduced the chance of mobs having diamond chestplates or leggings in the last two layers

- Removed cave spider spawners from the first two layers

- Removed silverfish spawners from the nether layer

- Fixed a crash and a few potential deadlock issues

- Added more debug log output

Version 2.2.1

- Fixed a datapack loading error

Version 2.2.0

- Introduced multipart dungeon models

- Added multipart versions of a few corridors

- Added the light switch corridor from RLD

- Added a jungle theme with vines

- The dungeons now check the biomes in a larger area before spawning

- Greatly reduced the amount of spawners the catacomb nodes (~10 spawners to ~4)

- Fixed spawners spawning too many monsters

- Fixed monsters sometimes having armor in the wrong slots