File Details
mc1.16.3-2.1.1
- R
- Oct 13, 2020
- 453.39 KB
- 64.1K
- 1.16.4+1
- Forge
File Name
DungeonCrawl-1.16.3-2.1.1.jar
Supported Versions
- 1.16.4
- 1.16.3
Curse Maven Snippet
Dungeon Crawl Version 2.1.1
- Increased the delay between monster spawns from spawners
- The monster spawn rates are now configurable through a datapack
- 1.16.3: Increased the distance between dungeons and reduced the default spawn chance.
- 1.16.3: Fixed dungeons not checking the biomes at potential spawn locations in 1.16.3
Dungeon Crawl Version 2.1.0
AS OF VERSION 2.1.0, DUNGEON CRAWL IS PUBLISHED UNDER THE TERMS OF THE GNU GENERAL PUBLIC LICENSE v. 3
Monster Changes:
- The monster spawner system is now datapack driven, allowing for customization
- Monsters will now have potion effects by default in the lower layers
- Added wither skeletons to the layers 3, 4 and 5 (they can't drop skulls)
Other:
- BREAKING CHANGE: Renamed the "stage" parameter for the loot functions to "loot_level"
- Added a "solid" option to the config that disables the dungeon ripping itself apart to match the worldgen (#38)
- Added an option to register dummy pieces for pre-2.0.0 dungeons on startup. (NOT TESTED because i am unable to reproduce the crash for some reason)
- Nerfed the loot enchantment level per stage from 10/15/20/25/30 to 10/13/16/19/22
- Introduced a new theme-driven decoration system. Themes (not sub-themes) can now have a list of decorations, e.g. vines like in the mossy layers
- Themes can now also force a sub-theme (or a sub-theme randomizer) to be used with them
- The dungeons now imitate vanilla's structure separation system, because it is not possible to actually hook into it right now. This fixes the weird and inconsistent generation. (#34)
- Added some new corridor and node models for the nether layer
- Added a new loot room model (the old one won't get used by default anymore)
- Enabled the side rooms again, there are two different models right now
- Added some new node connectors, including one trap
- Removed corridor linker 2 (the small room with the water in the middle) from the corridor linker model pool.
Fixed Issues:
- Fixed monsters in stage 4 and 5 getting equipped with stage 1 items
- Fixed vines getting placed wrongly sometimes (#39)
- Fixed a deadlock issue (#35)

