mc1.16.3-2.1.0
Curse Maven Snippet
What's new
Dungeon Crawl 2.1.0
AS OF VERSION 2.1.0, DUNGEON CRAWL IS PUBLISHED UNDER THE TERMS OF THE GNU GENERAL PUBLIC LICENSE v. 3
Monster Changes:
- The monster spawner system is now datapack driven, allowing for customization
- Monsters will now have potion effects by default in the lower layers
- Added wither skeletons to the layers 3, 4 and 5 (they can't drop skulls)
Other:
- BREAKING CHANGE: Renamed the "stage" parameter for the loot functions to "loot_level"
- Added a "solid" option to the config that disables the dungeon ripping itself apart to match the worldgen (#38)
- Added an option to register dummy pieces for pre-2.0.0 dungeons on startup. (NOT TESTED because i am unable to reproduce the crash for some reason)
- Nerfed the loot enchantment level per stage from 10/15/20/25/30 to 10/13/16/19/22
- Introduced a new theme-driven decoration system. Themes (not sub-themes) can now have a list of decorations, e.g. vines like in the mossy layers
- Themes can now also force a sub-theme (or a sub-theme randomizer) to be used with them
- Added some new corridor and node models for the nether layer
- Added a new loot room model (the old one won't get used by default anymore)
- Enabled the side rooms again, there are two different models right now
- Added some new node connectors, including one trap
- Removed corridor linker 2 (the small room with the water in the middle) from the corridor linker model pool.
Fixed Issues:
- Fixed monsters in stage 4 and 5 getting equipped with stage 1 items
- Fixed vines getting placed wrongly sometimes (#39)
- Fixed a deadlock issue (#35)
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