dungeon_and_relic-1.20.1-1.1.1.jar
Curse Maven Snippet
What's new
v1.1.1
[Additions]
- Added
/dungeon debugMode <true/false>command. Enabling debug mode prevents session IDs from advancing when entering the dungeon via the deployment block. Additionally, spawner blocks are only visible and breakable when debug mode is enabled. Spawner and door internal data will not update in debug mode, allowing safe layout editing. - Added vanilla textures to spawner blocks. They can be distinguished by the color-coded particles inside them.
[Bug Fixes]
- Fixed an issue where key fragments (key_fragment) disappeared when dropped while using the Item Physics mod.
- In multiplayer party play, when a player carrying keys or key fragments leaves the dimension or logs out, the items are automatically transferred to a surviving party member.
v1.1
Additions:
In multiplayer, when a party has multiple members and someone dies, instead of an immediate game over, they will enter Spectator Mode as long as at least one party member is still alive. Additionally, dead players can be revived by surviving members using a bonefire, and they will also respawn when a boss is defeated.
Added a convenient /dungeon_and_relic command (reset: Overwrites the current dimension contents with the template. save: Saves the current dimension contents to the template).
Note: After using the command, be sure to rejoin the world before entering the dimension. Otherwise, your changes will be overwritten.
Bug Fixes & Changes:
Due to the changes above, for compatibility with Iron's Spells 'n Spellbooks, spell casting is now disabled while in Spectator Mode inside the dungeon.
Fixed an issue where keys could be accidentally dropped when Item Physics is installed.
Fixed an issue where the dimension template was not copied when adding the mod to an existing world.
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