promotional bannermobile promotional banner

Duel Monsters

Bringing the Yu-Gi-Oh! Trading Card Game to Minecraft!
Back to Files

Duel Monsters Mod 1.0.3

File namedmm-1.0.3.jar
Uploader
NoslendeNoslende
Uploaded
Oct 24, 2026
Downloads
11
Size
6.2 MB
Mod Loaders
Fabric
File ID
9304291
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:duel-monsters-1670596:9304291"

Learn more about Curse Maven

What's new

[1.0.3] — 2026-10-23 — Bug fix update

Changed

  • Vance and Rook are now Machine duelists, and their roster label says Machine. From 2002 to 2004 both play Machine decks: Vance with the X-Head Cannon, Y-Dragon Head and Z-Metal Tank union line, Rook with Jinzo, Machine King, Machine Duplication and Limiter Removal and still no Traps. In 2005 Vance plays Cyber Dragon (Cyber-Stein, Power Bond, Cyber Twin Dragon and Cyber End Dragon) and Rook plays Ancient Gear (Golem, Beast and Soldier).

Fixed

  • Cyber-Stein could not be activated at all. It now can, you choose which Fusion Monster to Special Summon, and it comes from your Extra Deck onto the field (with several to pick from it used to add the card to your hand). The Fusion Monsters that must be summoned by banishing their materials, like XYZ-Dragon Cannon, are not offered.
  • Monster effects that cost Life Points were free. Cyber-Stein (5000), Gear Golem the Moving Fortress (800), Magical Scientist, Sasuke Samurai #2 and The Agent of Creation - Venus (500) now charge the Life Points their text says.
  • Duelists no longer Set Polymerization face-down, where it could never be played, and they activate a Set Monster Reborn properly. They Special Summon Cyber Dragon from their hand, use Cyber-Stein, and play Power Bond only when its End Phase damage will not finish them off.
  • Metalmorph is now a Continuous Trap, as on the real card. Activating it asks you to select a face-up monster on the field and equips to it (+300 ATK/DEF, plus half the attack target's ATK when it attacks); before, it fizzled without equipping anything. Duelists equip it to their own strongest monster, and Rare Metalmorph the same with their strongest Machine.
  • Power Bond asks which Machine Fusion Monster to Fusion Summon when more than one can be made (for example Cyber Twin Dragon or Cyber End Dragon from three Cyber Dragons). It could also pick a Fusion Monster you did not have in your Extra Deck and then fail.
  • Power Bond also asks where each Fusion Material comes from when it could be a copy in your hand or a monster on your field (or several on your field). Before, it always took the field first.
  • Phoenix Wing Wind Blast lets you choose the card to discard and the card to return to the Deck. It auto-picked both, and the target is now any card your opponent controls, monster or Spell/Trap Card.
  • Duelists now use Polymerization far more: besides a Fusion Monster stronger than its materials added together, they fuse for a monster of 2400+ ATK that is at least 600 stronger than its best material and beats every monster you control.
  • The "Start with ...'s deck?" confirmation on the starter deck screen no longer has the deck panels' text showing through it.
  • Silent Swordsman LV5 can be Normal Summoned (Tribute Summon) again. It was wrongly treated as Special Summon only. Silent Swordsman LV7 still can't be Normal Summoned or Set.

This mod has no additional files