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Duel Monsters

Bringing the Yu-Gi-Oh! Trading Card Game to Minecraft!
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Duel Monsters Mod 1.0.1

File namedmm-1.0.1.jar
Uploader
NoslendeNoslende
Uploaded
Oct 3, 2026
Downloads
25
Size
6.0 MB
Mod Loaders
Fabric
File ID
9042694
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:duel-monsters-1670596:9042694"

Learn more about Curse Maven

What's new

[1.0.1]

Added

  • Face-up Continuous Spells and Traps with a repeatable effect now have a "Use Effect" option on the card: Card Shuffle, Shifting Shadows, Frontline Base, Mass Driver, Lighten the Load, Call of the Mummy, Skull Lair, Soul Demolition, Type Zero Magic Crusher, Pitch-Black Power Stone, Weapon Change and Senri Eye. Activating the card only places it, and every use of the effect afterwards is its own activation with its own cost.
  • Wall of Revealing Light and Bark of Dark Ruler now ask how many Life Points you want to pay.
  • Cards that say "pay Life Points or destroy this card" (Messenger of Peace, Mask of Brutality, Imperial Order, Fairy Box, Mirror Wall, Spirit's Invitation and the Archfiend maintenance cost) now ask you each Standby Phase whether to pay or let the card go. Recycle, Theinen's ATK boost and Inspection also ask before you pay, and The Regulation of Tribe asks whether to Tribute.
  • You can now choose Attack or Defense Position when you Special Summon with Return from the Different Dimension, Dimension Fusion, The Agent of Creation - Venus, Frontline Base, Call of the Mummy and Two-Man Cell Battle.
  • You now make your own choices on cards that used to pick for you: the Graveyard monster for Premature Burial, Fulfillment of the Contract, Re-Fusion and Autonomous Action Unit; which Deck to shuffle with Card Shuffle; where each face-down monster goes with Shifting Shadows; the monster to bounce with Spirit's Invitation; the monster to Tribute for Ectoplasmer; whether to discard or let go of Spiritual Energy Settle Machine; the type you call with Ominous Fortunetelling; whether to reveal with Heart of the Underdog; whether to Special Summon with Two-Man Cell Battle; and the Graveyard monster each player banishes with Soul Demolition.
  • Discards, Tributes and banishes that are the cost of a card are now chosen when you activate it: The Dragon's Bead, Type Zero Magic Crusher, Mass Driver and Skull Lair.
  • Inspection and Senri Eye now show the card only to you.
  • The AI now uses Royal Oppression, My Body as a Shield, The Dragon's Bead, Soul Demolition, Frontline Base, Lighten the Load, Call of the Mummy and the face-up Continuous cards above when it makes sense.
  • You now make your own choices when you activate a Set Continuous card that selects something: Spellbinding Circle, Shadow Spell, Nightmare Wheel, Mask of Dispel, Battle-Scarred, Ninjitsu Art of Decoy, Rare Metalmorph, Xing Zhen Hu (two Set cards), Different Dimension Gate (your monster, then theirs), Call of the Haunted and Soul Resurrection (the monster to revive), Ground Collapse (the two zones) and DNA Transplant (the Attribute).
  • Prohibition now asks you to declare a card name.
  • New Deck Preview in the Deck Builder (Deck Preview in the Deck Edit menu). It shows your whole deck list as a clean picture: your deck name, your name, every Main, Extra and Side Deck card with its art and foil, sized to always fit the screen. Press H to hide the buttons and take a screenshot with F2, or use Save Screenshot to do it in one click. Clicking a card opens its details.
  • Ninjitsu Art of Transformation now has you choose the Ninja to Tribute and the monster to Special Summon.
  • The AI now activates Set Call of the Haunted, Soul Resurrection, Spellbinding Circle, Shadow Spell, Nightmare Wheel, Minor Goblin Official, Ground Collapse, Xing Zhen Hu, Solemn Wishes and Spirit Barrier during its Main Phase.

Fixed

  • Ultimate Offering: players paid the Life Points but could not summon. You now activate it, then Normal Summon or Set, and the cost is only paid with the summon. It can also be used in the opponent's Battle Phase, which causes a Replay, and is no longer usable twice by mistake.
  • Change of Heart could not target face-down monsters. It now can, and the monster keeps its Battle Position.
  • Brain Control, Change of Heart and the other control-change effects now share one set of rules, so control returns correctly at the End Phase.
  • About 50 cards that pay Life Points (Seven Tools of the Bandit, Solemn Judgment, Toll, Chain Energy, Confiscation, Delinquent Duo, Toon World, Premature Burial, Card Shuffle, Skill Drain, Final Countdown, Dimension Fusion, Recycle and more) paid at the wrong time or could be reduced by cards like Des Wombat. The cost is now paid when you activate, is lost if the card is negated, and cannot take you to 0.
  • Injection Fairy Lily paid its cost automatically and its ATK boost never applied. It is now an optional effect you use during the Damage Step.
  • Royal Oppression did nothing. Either player can now pay 800 Life Points to negate a Special Summon or an effect that Special Summons.
  • My Body as a Shield never negated anything. It now negates an effect that would destroy a monster.
  • Soul Demolition could only be used once and picked the banished monsters for you.
  • Diffusion Wave-Motion let your other monsters attack, did not force the Spellcaster to attack every monster, and did not negate the effects of the monsters it destroyed.
  • Dark Ruler Ha Des, Dark Lucius, Dark Balter and Twin-Headed Wolf did not negate the effect of a monster destroyed in battle in most situations.
  • Mirror Wall never charged its Standby Phase cost.
  • Spiritual Energy Settle Machine discarded the first card in your hand without asking.
  • Premature Burial, Fulfillment of the Contract, Re-Fusion and Autonomous Action Unit could not be activated properly by a player. Premature Burial caused an error.
  • Special Summons from card effects now count as real Special Summons for the cards above, so Royal Oppression and summon traps can respond.
  • Kishido Spirit, Continuous Destruction Punch, Second Coin Toss, Poison Fangs, Spell Absorption, Spiral Spear Strike and Impenetrable Formation could not be played at all.
  • Lighten the Load, Senri Eye and Astral Barrier could not be played, and Frontline Base and Call of the Mummy could only be played when their effect was already usable.
  • Card Shuffle and Shifting Shadows could only be used once. Weapon Change could not be used by a player.
  • Heart of the Underdog did nothing.
  • Skill Drain now works with more than one copy, negates monster stat auras, Jinzo and Dark Ruler Ha Des, and monster effects can still be activated but are negated.
  • Astral Barrier, Toon Defense and Jam Defender were only usable once. They are now offered every time an attack allows it, and Toon Defense and Jam Defender can no longer be activated without a valid attack.
  • Pitch-Black Power Stone moved its counter automatically to the first target. You now choose it, on your own turn.
  • Prohibition picked a card from your opponent's hand for you. You now declare the card name yourself, and the AI names a card it has actually seen.
  • Minor Goblin Official punished direct attacks instead of doing what the card says. It can now only be activated when your opponent has 3000 Life Points or less, and it inflicts 500 damage in each of their Standby Phases.
  • Fairy Box could be activated at any time. It can now only be activated when your opponent declares an attack, and can be used again on later attacks.
  • Ordeal of a Traveler triggered by itself without being activated. You now activate it when your opponent declares an attack, your opponent calls the type of a random card in your hand, and a wrong call returns their monster to the hand.
  • Spellbinding Circle, Shadow Spell, Nightmare Wheel, Mask of Dispel, Battle-Scarred, Ninjitsu Art of Decoy, Rare Metalmorph, Xing Zhen Hu, Different Dimension Gate, Call of the Haunted, Soul Resurrection and Ninjitsu Art of Transformation could not be activated properly from a face-down card, or chose their targets for you.
  • Mask of Dispel could select itself.
  • Wall of Revealing Light asked how many Life Points to pay even when it was Set this turn and could not be activated.
  • Needle Wall, Dark Snake Syndrome, Ectoplasmer, Two-Man Cell Battle, Branch!, Boss Rush and Greed showed no message when activated.
  • Waboku could not be activated after another Trap had resolved in response to an attack. Priority now comes back before the Damage Step, so Waboku and other cards that are not tied to the attack declaration can still be activated (cards like Mirror Force and Kuriboh are not offered a second time).
  • Mirage Dragon and Pitch-Black Warwolf did not stop Trap Cards such as Waboku from being activated in response to an attack or in a chain.
  • Man-Eater Bug survived the battle when its Flip Effect destroyed the attacker. Flip Effects of a monster flipped by an attack now activate after damage calculation, so Man-Eater Bug is still destroyed if the attacker is stronger than its Defense, and its effect still destroys a monster. This applies to every attacked Flip Effect monster (Hane-Hane, Penguin Soldier and the rest).
  • The duel log named a face-down monster (or Set Spell or Trap) when it was attacked or targeted, before it was flipped. Face-down cards are now hidden in the log from everyone except their owner, and are named again in lines written after they are flipped face-up.
  • Card foils were missing on the cards in the pack results screen (the summary after opening a pack). They now show there, in the highlight cards as well, and react to the cursor. The foils on the cards in the pack opening screen now also tilt with the cursor like in the collection.

Changed

  • Solemn Judgment can no longer negate monster effects, matching the real card.
  • Autonomous Action Unit is now an Equip Spell.
  • Type Zero Magic Crusher now matches the real card (discard a Spell Card to inflict 500 damage) and can be used at any time you have priority, including your opponent's turn. It used to be a different card.
  • Inspection now matches the real card: pay 500 Life Points in your opponent's Standby Phase to look at a random card in their hand.
  • The Dragon's Bead now really negates a Trap that targets your Dragon.
  • Ectoplasmer, The Regulation of Tribe and Ominous Fortunetelling let you decide instead of choosing for you.
  • Toll now costs 500 per copy on the field, Gear Golem can only be used in Main Phase 1, and Return from the Different Dimension rounds half your Life Points up.
  • Soul Demolition now needs a Fiend-Type monster and a Monster Card in both Graveyards, and Kycoo the Ghost Destroyer and Necrovalley stop it.
  • Archfiend's Oath is now a real activation that can be responded to.
  • Ninjitsu Art of Transformation now Tributes the Ninja as a cost when it is activated.
  • Booster packs now unlock every 3 levels instead of every 5, starting with Legend of Blue Eyes at level 3. The last booster (Elemental Energy) is now at level 51 instead of 85. Your level stays the same, so you simply unlock any booster in your unlocked eras that you already have the level for.

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