dstriggers-2.1.0.jar
Curse Maven Snippet
What's new
changes bow effects, to now be xp based, player starts with the bow already set too 100% unsteadiness, the player after each sucessful mob hit/kill will gain xp, enough xp will give points, which can be used to reduce the unsteadiness, improve power, and gain skills like peircing, multishot and fire arrows, different skills and their levels have their own increasing skill points needed to purchase
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