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Down the Rabbit Hole

A Fairy Tale/Wonderland focused Mod.
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Description

**THIS MOD IS IN HEAVY EARLY DEVELOPMENT**

"Oh dear! Oh dear! I shall be late!" It said before hurrying to its Rabbit hole. Taking a peek inside, you wonder what you may find. But with nothing to leave behind, You decided to follow the White Rabbit down the path.

 

About

Down The Rabbit Hole is a Dimension Mod focused on Exploration and Story Prgression. Bringing the Magic of classic Fairy Tales to Minecraft.

Getting Started

 

The Rabbit Hole

You must find a Rabbit hole in the Overworld, you'll know you're near one if you spot a White Rabbit with very bad time management skills nearby.

When you find it you must crawl into it.

 

Content

Down The Rabbit Hole adds an entirely new dimension: Wonderland. A whimsical place full of randomness and secrets to find.

  • Biomes:  Explore the Tulgey Woods, Vale of Tears, and Chessboard Fields.
  • Blocks: Enjoy Four new Wood types. As well as the new Tea and Portal mechanics from the Teapot and the Looking Glass.
  • Effects: Get Big or Small with the new Growth and Shrinking effects.
  • Mechanics: Mix and Match effects up to three effects in a new, and stackable, tea cup item. And move between dimensions in a fun way with the Mad Hatters Hat.
  • Structures: Explore the Wonderlands mazes!
  • Bosses: Fight against the Mad Hatter and The Flower Garden!
  • This is a very Early stage of the mod

Planned features:

Bosses: 
Mad Hatter, 
Queen of Hearts, 
and others!

Dungeons and structures:

1. Maze

2. The Rebel Village
3. The Castle of Hearts
4. The Tea Party
5. The Land of The Flowers
6. The Sea of tears
5. The Caterpillar Lair
6. The Jabberwocky Lair

  • Fairy tale based update system.
  • and many others.

Disclaimers and Warnings

This mod has some dependencies:

  • Cardinal Components
  • Geckolib
  • Pehkui
  • Oh The Trees You'll Grow
  • Trinkets

Again, this mod is in VERY EARLY development stages. So you can probably expect MAYOR changes down the path.

DISCLAIMER ABOUT AI USAGE: AI has been used for code reviewing, explaning vanilla classes and functions, and a lot of troubleshooting. None of the assets, ideas or entire codes were generated.

DISCLAIMER ABOUT THE MODELS: Some of the Entity Models are placeholders while i get better at modeling, so expect some changes in the future

And also, since there´s no way to change stages in survival at the moment you can use the /dtrh command to change it.

This is also a One-Man project so i'm so very sorry for any bugs you may find. If you do tho (or have any suggestions, or compatibility requests), fell free to let me now in the mod´s repository

[Issue Tracker](https://github.com/Davidsea09/DTRHMod-Fabric-1.20.1/issues)

Down the Rabbit Hole Team

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