File Details
DTMIntegrations-1.12.2-1.4.0
- R
- Aug 31, 2022
- 5.12 MB
- 64
- 1.12.2
- Forge
File Name
DTMIntegrations-1.12.2-1.4.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Changelog
WARNING: Please regen your DTMI configs
- Removed the Forced Focused BloodMoon and WolfHorde options.
- You can now set a list of all the mobs you want to allow during a BloodMoon and WolfHorde, all other mobs not on the list will get removed during these events.
- Focused BloodMoon is now called "Custom Bloodmoon`
- Custom BloodMoon enables and disables using the custom allowed spawn list.
- Focused WolfHorde is now called "Custom WolfHorde"
- Custom WolfHorde enables and disables using the custom allowed spawn list.
- The Allowed Spawn Lists are separated, there is one for the BloodMoon event and one for the WolfHorde event.
- The above 7 changes implement suggestion #15 by: KnoxHack
- Simple Difficulty Integration has been added. Implements #14 by: dazadazu
- New Bleeding and Bandage healing configurations Implements #13 & fixes #12 by: KnoxHack1. Bleeding Damage Chance (Controls how often the player takes damage from the bleeding debuff)
2. Bleeding Damage Amount (Controls how much damage they take from the bleeding effect when they are damaged)
3. Regular Bandage heals player (Can enable or disable this, 7DTM default is false, only removes Bleeding)
4. Regular Bandage healing duration (How long player has the Regen buff)
5. Regular Bandage healing amplifier (Just like the Regen potion, level 1, 2, or 3)
6. Advanced Bandages heal (Can enable or disable this, 7DTM default is true; removes Bleeding and applies regen)
7. Advanced Bandages healing duration (How long player has the Regen buff)
8. Advanced Bandages healing amplifier (Just like the Regen potion, level 1, 2, or 3)
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