I have created a relatively simple difficulty system that grants damage increase and damage reduction abilities to your enemies.
The mod provides features such as **dynamic damage reduction**, **distance-based damage reduction**, **difficulty increase upon killing elite enemies**, and **difficulty increase upon killing a certain number of enemies**. These features can be used even in non-modded playthroughs, simply by toggling them on or off in the configuration file.
The mod provides two items: the Difficulty Detector and the Difficulty Controller. They can be worn as accessories to display difficulty (or right-click to show difficulty), and to adjust the player's current difficulty in real time.
我制作了一个较为简单的难度系统,可以为你的敌人提供增伤与减伤能力。
模组提供了“动态减伤”、“距离减伤”、“击杀精英敌人提升难度”、“击杀一定量敌人提升难度”的功能,在即使是非魔改情况下也可使用模组进行游玩,只需要在配置文件内进行开关即可。
模组提供的两个物品:难度检测器difficulty_detector和难度控制器difficulty_controller分别可以作为饰品佩戴显示难度/右键显示难度,与实时调整玩家当前难度

