promotional bannermobile promotional banner

DrEnough's Forging

A semi-realistic forging mod that takes you from stone age tools to netherite armor through immersive crafting steps.

File Details

drenough_forging-2.0.0-neoforge.jar

  • R
  • May 4, 2026
  • 941.63 KB
  • 48
  • 1.21.1
  • NeoForge

File Name

drenough_forging-2.0.0-neoforge.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:drenoughs-forging-1487912:8039779"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

⚠️ WORLD COMPATIBILITY WARNING

Version 2.0.0 completely reworks the mold system. Molds now have durability (5-10 uses) instead of being infinite.

This update is NOT compatible with existing worlds that have old molds.

✅ Recommended: Start a new world

⚠️ Legacy worlds: Discard all old molds before updating

❌ Old molds may not work and may cause issues

Changelog
Version 2.0.0-neoforge

This is almost complete overhaul of the mod! Save your world before updating please!

- Added Casting Basin for mass production of metal blocks
- Added Hard Clay Pan, Hard Clay Big Pan (single-use alternatives)
- Added Copper, Iron and Diamond Pestle

Changes & Improvements

- All Wooden and Stone tools were removed
- Changed Loot Generation for wooden, stone and iron tools/armor to be replaced for primitive ones
- Changed how wet molds and molds can be created before getting into Iron Age

Progression Flow (NEW):

- Flint/Bone tools → required to mine Copper Ore
- Copper tools → required to mine Tin Ore
- Bronze tools → required to mine Iron Ore
- Iron tools → required to mine Diamond Ore (drops as block, requires carving)
- Complete tech tree from Primitive Age to Netherite Age

Primitive Age:

- Complete knapping system (flint/bone shards from right-clicking stone)
- Plant fiber harvesting from grass with flint knife (40% drop chance)
- Flint tools (pickaxe, axe, shovel, sword, hoe) requiring flint shards + plant fiber + sticks
- Bone tools from fossil ore (knapped into shards)
- Fossil ore generation added (drops bones + some bonemeal)
- Flint knife for carving wet molds and harvesting fiber
- Copper knife as durable upgrade to flint knife

Copper Age:

- Copper tools and Armor (following same creation as Gold Age)
- Complete overhaul of copper processing system
- Added hard clay pan path for early-game copper ingots
- Added dust extraction and addition mechanics for pans
- Molds now have 5 uses with durability tooltips
- Mass production via casting basin (9 raw copper ore → copper block)
- Both tongs and sticks paths work for handling hot items

Tin Age (NEW):

- Tin Ore, Raw Tin, Tin Dust, Tin Ingot
- New tin processing system (tin ore → dust → ingot)
- Ingot mold has 5 uses
- Mass production via casting basin (9 raw tin ore → tin block)

Bronze Age (NEW):

- Bronze Tools and Armor
- Bronze blend creation (3:1 and 9:3 ratios) - Bronze Blends (Small & Large)
- Bronze Molds (Fired Ingot Mold, Fired Plate Mold) with 10 uses each
- Bronze Plate, Heavy/Light Bronze Components
- Fired molds with 10 uses (preserved through all stages)
- 3-stage plate mold filling
- Fired Forging Block for crafting Heavy/Light Bronze Components
- Heavy components used for armor, light components for tools
- Mass production via large blend + casting basin

Gold Age:

- Improved damage tracking through smelting (cache system)
- Molds have 5 uses
- Mass production via casting basin (9 pure raw gold ore → gold block)

Iron Age:

- Complete iron processing with bloom system
- Mass production via iron bloom on smithing anvil

Netherite Age:

- Proper damage tracking for ingot mold (5 uses)

Guide Book Updates:

- Complete rewrite for all ages
- Added mold durability information
- Added tongs vs sticks path documentation
- Added mass production guides
- Added tool and armor assembly recipes