File Details
drenough_forging-2.0.0-neoforge.jar
- R
- May 4, 2026
- 941.63 KB
- 48
- 1.21.1
- NeoForge
File Name
drenough_forging-2.0.0-neoforge.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
⚠️ WORLD COMPATIBILITY WARNING
Version 2.0.0 completely reworks the mold system. Molds now have durability (5-10 uses) instead of being infinite.
This update is NOT compatible with existing worlds that have old molds.
✅ Recommended: Start a new world
⚠️ Legacy worlds: Discard all old molds before updating
❌ Old molds may not work and may cause issues
Changelog
Version 2.0.0-neoforge
This is almost complete overhaul of the mod! Save your world before updating please!
- Added Casting Basin for mass production of metal blocks
- Added Hard Clay Pan, Hard Clay Big Pan (single-use alternatives)
- Added Copper, Iron and Diamond Pestle
Changes & Improvements
- All Wooden and Stone tools were removed
- Changed Loot Generation for wooden, stone and iron tools/armor to be replaced for primitive ones
- Changed how wet molds and molds can be created before getting into Iron Age
Progression Flow (NEW):
- Flint/Bone tools → required to mine Copper Ore
- Copper tools → required to mine Tin Ore
- Bronze tools → required to mine Iron Ore
- Iron tools → required to mine Diamond Ore (drops as block, requires carving)
- Complete tech tree from Primitive Age to Netherite Age
Primitive Age:
- Complete knapping system (flint/bone shards from right-clicking stone)
- Plant fiber harvesting from grass with flint knife (40% drop chance)
- Flint tools (pickaxe, axe, shovel, sword, hoe) requiring flint shards + plant fiber + sticks
- Bone tools from fossil ore (knapped into shards)
- Fossil ore generation added (drops bones + some bonemeal)
- Flint knife for carving wet molds and harvesting fiber
- Copper knife as durable upgrade to flint knife
Copper Age:
- Copper tools and Armor (following same creation as Gold Age)
- Complete overhaul of copper processing system
- Added hard clay pan path for early-game copper ingots
- Added dust extraction and addition mechanics for pans
- Molds now have 5 uses with durability tooltips
- Mass production via casting basin (9 raw copper ore → copper block)
- Both tongs and sticks paths work for handling hot items
Tin Age (NEW):
- Tin Ore, Raw Tin, Tin Dust, Tin Ingot
- New tin processing system (tin ore → dust → ingot)
- Ingot mold has 5 uses
- Mass production via casting basin (9 raw tin ore → tin block)
Bronze Age (NEW):
- Bronze Tools and Armor
- Bronze blend creation (3:1 and 9:3 ratios) - Bronze Blends (Small & Large)
- Bronze Molds (Fired Ingot Mold, Fired Plate Mold) with 10 uses each
- Bronze Plate, Heavy/Light Bronze Components
- Fired molds with 10 uses (preserved through all stages)
- 3-stage plate mold filling
- Fired Forging Block for crafting Heavy/Light Bronze Components
- Heavy components used for armor, light components for tools
- Mass production via large blend + casting basin
Gold Age:
- Improved damage tracking through smelting (cache system)
- Molds have 5 uses
- Mass production via casting basin (9 pure raw gold ore → gold block)
Iron Age:
- Complete iron processing with bloom system
- Mass production via iron bloom on smithing anvil
Netherite Age:
- Proper damage tracking for ingot mold (5 uses)
Guide Book Updates:
- Complete rewrite for all ages
- Added mold durability information
- Added tongs vs sticks path documentation
- Added mass production guides
- Added tool and armor assembly recipes

