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OTG: Dregora Remastered

Procedurally generated terrain containing more then 600 biomes & 20.000 custom objects.

File Details

Dregora-1.7 [1.16.5] (BareBones)

  • R
  • Nov 2, 2021
  • 44.66 MB
  • 1.0K
  • 1.16.5
  • Forge

File Name

Dregora-1.7.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dregora-292238:3512262")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes ( Bundled from Dev-releases )
- added swamps to rainforests
- Fixed lowercase level-name=dregora for linux systems. It's now level-name=Dregora
- Increased ocelot spawns in rainforest
- re-created cavern biomes from ground up in a seperate project and imported these biomes into Dregora.
- Revamped quarry biome (still needs finalizing ) - contains caverns with ceilings that are a bit flat. I want to change this.
- Revamped the imported cavern biomes (Not the random ones but the ones painted on the map)
- Revamped spooky forests (still needs finalizing) - contains caverns with ceilings that are a bit flat. I want to change this.
- Revamped the rainforest mountain biomes.
- Entirely redid the spawn area.
- Decreased ship spawns by 60 to 70%
- Sapphire city should not spawn twice now.
- Dedid rainforest mountains completely.
- Fixed the stupid waterfalls (again)
- Removed ugly cave entrances to rainforest caverns.
- Fixed the temperature and moisture levels and then tested Dregora with ThoughAsNails to ensure it works with the mod.
- Redid lava forest biome & hotspot biomes in rainforest, these are now cherry blossom lava biomes.
- Made rainforests more hilly.
- Fixed all issues with the mob encounter spawning system, these spawn now.
- Replaced glass spikes in rainforests by concrete spikes and removed nether brick within them. Replaced this with Magma.
- Changed log2 to log_2 for 1.16.5 compatibility.
- Removed object spawner from encounter spawn list.
- Added extra biomes in desert to make for a nice desert to bog transition.
- Fixed the spooky lake border.
- Added new dungeons to the spooky forest.
- Removed some files that were not required so the mod is a log smaller now!
- Fixed ugly cave entrance hole
- Revamped caverns in rainforest
- Converted the church to bo4
- Lots of preperation for lorebooks.
- some other minor fixes that I forgot to note down.
- Fixed a issue with mobs that may cause lag.

Changes that are entirely new for this build:
- Updated Dregora to 1.16.5 (Does not contain 1.16.5 resources yet but this will soon follow!)