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OTG: Dregora Remastered

Procedurally generated terrain containing more then 600 biomes & 20.000 custom objects.

File Details

Dregora-1.12.2-v1.62 Survival+.jar

  • R
  • Nov 25, 2019
  • 56.72 MB
  • 1.6K
  • 1.12.2
  • Forge

File Name

Dregora-1.12.2-v1.62 Survival+.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dregora-292238:2832387")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

Additions:
- Added BiomeDictID for all parent biomes ( greatly improving mod compatibility!!! ) ( Survival+ UPDATE )
- New village house "Cliffdweller" for RFPillar Biomes
- Added custom mobs ( no more lava slimes ) for Dungeons 01 and 02 in Rainforest. ( Survival+ UPDATE )
- Added 1 Harbor to highlands again, more will follow
- Added Several smaller dungeons with custom mob spawners
- Added another brand new dungeon!! ( Dungeon03 )
- Added several more dungeon locations!!
- Groundwork for random biomes & Added Random biome fill sections to map. ( Survival+ UPDATE )
- New loottables + Loottable changes to balance out loot better ( This counts for ALL loot ) ( Survival+ UPDATE )
- Added several new huge mushrooms! ( Survival+ UPDATE )
- Added JungleDungeons ( Vanilla type )
- Added cactus to tropical biomes ( No need to walk ages anymore to get cactus ) ( Survival+ UPDATE )
- Enabled vanilla mineshafts for dregora again ( Survival+ UPDATE )
- Biomes Added: ( This goes along with a ton of new bo3's! Check the screenshots here: )
- Spooky Forest
- Spooky Plains
- Red Coral Ocean
- Blue Coral Ocean
- Yellow Coral ocean
- Warm Ocean
- Shallow Ocean
- Sandy Ocean
- GravelMountainGreen
- GravelMountainCliff
- GravelMountainRange
- Dregora_RFPillar
- PillarBorderEdge
- PillarBorder

 

Changes:

- Reverted red water in rainforests to clear water
- Made mountains in general look more natural, steep and not as bulky as they where.
- Removed waterfall bo3 and did some oldschool biome painting!
- Rebalanced GOLD ORE in rainforest ( they are less common now ) ( Survival+ UPDATE )
- Removed Concrete powder from all biomes and replaced it for stained clay variations ( Survival+ UPDATE )
- Fewer, Sparser trees now to enable leaves decay once you update them and/or remove nearby wood logs. ( Survival+ UPDATE )
- Made speedomaster Voidreaper a tad slower ( Survival+ UPDATE )
- Drasticly decreased amount of village entities ( Survival+ UPDATE )
- Changed the rainforest biome to contain mushroom patches!
- Changed Diorite to Granite in Rainforest and added Red clay deposits to existing boulders.
- Moved up centerspawn with 10 blocks
- Make MineshaftDynamic mainshaft Static ( These may still not generate 100% correctly depending on seed )
- Make Sapphire City always spawn again & Update it
- Updated & Reworked BiomeTable
- Recreated the Mountains Biome
- Removed we-temple1 from villageplains
- Balanced ruins spawning in dregora_plains ( Survival+ UPDATE )
- Changed dregora plains & added new farm bo3 to the biome.
- Changed dregora rivers & lakes to suit the enviroment better.
- Removed all we-stronghold from biomes ( Will be placed in later after stronghold update )
- Change all 100% paint in structures to chance based structures while increasing amount of possible locations. ( Survival+ UPDATE )
- Moved Sapphire city to a different location. ( It will have roads leading to other villages too! )
- Lowered highlands town a bit, its not perfect but will do until new village version comes out
- Changed World_Dregora to Dregora
- Removed beacons from the spawn structure in Dregora ( Survival+ UPDATE )

 

Fixes:
- Fixed spawn issues for Forge. ( Survival+ UPDATE ) Spigot will follow but requires more drastic methods to fix.
- Fixed lavatemple rotated stairs and too many lootchests Survival+ UPDATE )
- Properly configured inheritmobs for better overal mob spawning.
- Fix ugly mountain biomes surrounding mountain range - Repainted
- Fix Dynamic mines spawning
- Fix Wrecks spawning
- Fix Harbor spawning
- Fix Ships spawning
- Fix Search "NORTH,100.0,0" (4377 hits in 1422 files) issues
- Over spawning Villagers Fix in Quary
- Fixed issue of overlapping caverns in RFCaves causing weird floating layers.
- Fix cauldron error in log ( sapphire city cauldron )
- Changed resource queue to prevent a lot of clipping issues in all biomes
- Fix vindicator error in log.
- Fix mob inheritance/replacetobiomename issues for better mod support & overal better mob spawning.
- Fixed a issue where a spider hid my dungeon ( True Story! )
- Fixed ore mayham in rainforest chasms ( It should look a lot better now and not be as cheaty )
- Fixed 3158 stair rotation issues
- Made dungeon biome buffer a bit bigger solving some clipping issues.
- Fix Pirate Port Customstructure
- Fix MineshaftsDynamic BlockCheck issue
- Fix MineshaftsDynamic Floating Branch
- Fix windmills branch typo
- Fix Ruins not spawning, instead there was another mineshaft.
- Fixed Global Dungeons Bo3 ( Spawner and such )
- Fixed Wheat Spawning issue in village biome.
- Fixed a issue which caused it to snow in the rivers.
- Fixed a rogue wheat field fire due to a fire-hazard bo3
- Fixed the global dungeon and enhanced it's content + spawning
- Confirm all & Fix fire issue(s) in Town
- Fix weird ocean cliffs in highland ( Beach would be cliffs )
- Fixed fire hazard in Sapphire City
- Fixed a potential crash due to dynamic mineshafts
- Fixed double common5 entry for all chest rotations ( Survival+ UPDATE )
- Fixed fire mayhem issue at hotspot biome
- Fix Structure Dungeons not spawning in Jungle
- Fix Dungeon01 and 02 mobs, loot, stairs and boss.