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Dregora RL

Dregora RL is a overworld generator made to fully work with RLCraft.

File Details

DregoraRL-2.9.jar

  • R
  • Jul 29, 2025
  • 166.48 MB
  • 8.2K
  • 1.12.2
  • Forge

File Name

DregoraRL-2.9.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dregora-rl-821596:6823333")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

✅  Adjusted overworld map generation by replacing the trenches leading to the center with a new type of trench encircling the center in a ~2400 block radius
✅  Added new biomes Nuclear Blight & Nuclear Creek
✅  Added hazmat suits to loottables ruins (commonly)
✅  Added artifacts Mimic chests to Fish Undead Rising dreamcatcher bauble spawnlist with a weight of 30
✅  Added NC ores to DregoraRL
✅  Changed Underworld biomesize (generates 50% smaller)
✅  Changed wastelands/desert rarity and removed some biomes from some biome groups making them spawn much less often
✅  Temperate/Cold and Ocean biomes spawn more often now due to wastelands/desert/underworld biomes not taking up so much space
✅  Modified some defiled biomes making them generate bigger and made all defiled biomes generate more often
✅  Changed following trades for Elder Blacksmith: Hearth Container = 10 satchels, Spectral Silt = 1 satchel, Glowing Powder =  30 coins, Nether star = 25 satchels & limited to 1 trade per elder blacksmith
✅  Transformed all mixed defiled biomes into full defiled biomes by changing spawnqueue of mixed parts which now should also spawn defiled creatures.
✅  Changed the Underworld (Polluted Ocean with hills) biome to inherit from biomesoplenty:wetlands rather than minecraft:ocean. Underworld Hills
✅  Fixed JotunnHeim biome dread horse overspawning
✅  Added new structures: Bunkers in Nuclear Blight biome
✅  Creation of energy extraction tower for the dimensional bridges between the overworld & underneath
✅  Creation of far end tower portal
✅  Updated Shrubland biome to inherit from minecraft:desert spawns and increased temperature from 1.3 to 1.4 
✅  Fixed Duplicate pool name 'moderncity_junk_loot' in table 'dregora:dregorarl/loot/moderncity_junk_loot'
✅  Fixed Duplicate pool name 'rare_loot' in table 'dregora:dregorarl/loot/rare_loot'
✅  Fixed Duplicate pool name 'rare Chest' in table 'dregora:loot/rare_loot'.
✅  Fixed Duplicate pool name 'spawn book' in table 'dregora:rlcraft/lore/spawnbook'
✅  Changed Frozen Temple lapis blocks into Emerald blocks (Rebuild DregoraRL)
✅  Fixed lorebook in underneath duct (Rebuild Underneath)
✅  Changed default spawning for Blight City Biomes, srp focussed now.
✅  Write lore for bunkers & add SRParasite weakness explaination
✅  Decreased likelihood of Daeroc & Cult Church not spawning in the world by increasing their viable spawn area. (Rebuild DregoraRL)
✅  Increased spawning of Atrium (Bunker)
✅  Added Abyssal Gate Biome & subbiomes
✅  Make waystones non-exploitable in teleporters (Abyssal Gate has same ruleset as Abyssal Rift)
✅  Fixed entities for Herbalist and added waystones for Herbalist and Silo Gem Trader.
✅  Added Bountry boards to Herbalist and all gem traders.
✅  Exported map using java for small performance gain
✅  Altered the way Overworld Cities generate boosting performance in said biomes.
✅  Added in additional Skyscrapers
    ✅ - White Skyscraper
    ✅ - Easter Egg Skyscraper
    ✅ - Orange Skyscraper V1, V2 and V3
    ✅ - Park 2x2 & Park 3x3
    ✅ - Park 3x3 additionals
✅  Add new crystal abyss biome & virtual biomes for inheritance (so we can apply abyssal rift biome rules)
✅  Made Receiver biome inherit from Abyssal Gate
✅  Made Grey Abyss Border inherit from Abyssal Rift and allowed continuation of Abyssal Tower making the structure less rare.
✅  Changed general biomegeneration
✅  Fixed Structure spawning rarity in city biomes
✅  Added Vindicators & Evokers to teleportation stations

& More I probably forgot, full patch logs will be shared on RLCraft Dregora V1.1.0