File Details
DregoraRL-2.9.jar
- R
- Jul 29, 2025
- 166.48 MB
- 8.2K
- 1.12.2
- Forge
File Name
DregoraRL-2.9.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
✅ Adjusted overworld map generation by replacing the trenches leading to the center with a new type of trench encircling the center in a ~2400 block radius
✅ Added new biomes Nuclear Blight & Nuclear Creek
✅ Added hazmat suits to loottables ruins (commonly)
✅ Added artifacts Mimic chests to Fish Undead Rising dreamcatcher bauble spawnlist with a weight of 30
✅ Added NC ores to DregoraRL
✅ Changed Underworld biomesize (generates 50% smaller)
✅ Changed wastelands/desert rarity and removed some biomes from some biome groups making them spawn much less often
✅ Temperate/Cold and Ocean biomes spawn more often now due to wastelands/desert/underworld biomes not taking up so much space
✅ Modified some defiled biomes making them generate bigger and made all defiled biomes generate more often
✅ Changed following trades for Elder Blacksmith: Hearth Container = 10 satchels, Spectral Silt = 1 satchel, Glowing Powder = 30 coins, Nether star = 25 satchels & limited to 1 trade per elder blacksmith
✅ Transformed all mixed defiled biomes into full defiled biomes by changing spawnqueue of mixed parts which now should also spawn defiled creatures.
✅ Changed the Underworld (Polluted Ocean with hills) biome to inherit from biomesoplenty:wetlands rather than minecraft:ocean. Underworld Hills
✅ Fixed JotunnHeim biome dread horse overspawning
✅ Added new structures: Bunkers in Nuclear Blight biome
✅ Creation of energy extraction tower for the dimensional bridges between the overworld & underneath
✅ Creation of far end tower portal
✅ Updated Shrubland biome to inherit from minecraft:desert spawns and increased temperature from 1.3 to 1.4
✅ Fixed Duplicate pool name 'moderncity_junk_loot' in table 'dregora:dregorarl/loot/moderncity_junk_loot'
✅ Fixed Duplicate pool name 'rare_loot' in table 'dregora:dregorarl/loot/rare_loot'
✅ Fixed Duplicate pool name 'rare Chest' in table 'dregora:loot/rare_loot'.
✅ Fixed Duplicate pool name 'spawn book' in table 'dregora:rlcraft/lore/spawnbook'
✅ Changed Frozen Temple lapis blocks into Emerald blocks (Rebuild DregoraRL)
✅ Fixed lorebook in underneath duct (Rebuild Underneath)
✅ Changed default spawning for Blight City Biomes, srp focussed now.
✅ Write lore for bunkers & add SRParasite weakness explaination
✅ Decreased likelihood of Daeroc & Cult Church not spawning in the world by increasing their viable spawn area. (Rebuild DregoraRL)
✅ Increased spawning of Atrium (Bunker)
✅ Added Abyssal Gate Biome & subbiomes
✅ Make waystones non-exploitable in teleporters (Abyssal Gate has same ruleset as Abyssal Rift)
✅ Fixed entities for Herbalist and added waystones for Herbalist and Silo Gem Trader.
✅ Added Bountry boards to Herbalist and all gem traders.
✅ Exported map using java for small performance gain
✅ Altered the way Overworld Cities generate boosting performance in said biomes.
✅ Added in additional Skyscrapers
✅ - White Skyscraper
✅ - Easter Egg Skyscraper
✅ - Orange Skyscraper V1, V2 and V3
✅ - Park 2x2 & Park 3x3
✅ - Park 3x3 additionals
✅ Add new crystal abyss biome & virtual biomes for inheritance (so we can apply abyssal rift biome rules)
✅ Made Receiver biome inherit from Abyssal Gate
✅ Made Grey Abyss Border inherit from Abyssal Rift and allowed continuation of Abyssal Tower making the structure less rare.
✅ Changed general biomegeneration
✅ Fixed Structure spawning rarity in city biomes
✅ Added Vindicators & Evokers to teleportation stations
& More I probably forgot, full patch logs will be shared on RLCraft Dregora V1.1.0
✅ Added new biomes Nuclear Blight & Nuclear Creek
✅ Added hazmat suits to loottables ruins (commonly)
✅ Added artifacts Mimic chests to Fish Undead Rising dreamcatcher bauble spawnlist with a weight of 30
✅ Added NC ores to DregoraRL
✅ Changed Underworld biomesize (generates 50% smaller)
✅ Changed wastelands/desert rarity and removed some biomes from some biome groups making them spawn much less often
✅ Temperate/Cold and Ocean biomes spawn more often now due to wastelands/desert/underworld biomes not taking up so much space
✅ Modified some defiled biomes making them generate bigger and made all defiled biomes generate more often
✅ Changed following trades for Elder Blacksmith: Hearth Container = 10 satchels, Spectral Silt = 1 satchel, Glowing Powder = 30 coins, Nether star = 25 satchels & limited to 1 trade per elder blacksmith
✅ Transformed all mixed defiled biomes into full defiled biomes by changing spawnqueue of mixed parts which now should also spawn defiled creatures.
✅ Changed the Underworld (Polluted Ocean with hills) biome to inherit from biomesoplenty:wetlands rather than minecraft:ocean. Underworld Hills
✅ Fixed JotunnHeim biome dread horse overspawning
✅ Added new structures: Bunkers in Nuclear Blight biome
✅ Creation of energy extraction tower for the dimensional bridges between the overworld & underneath
✅ Creation of far end tower portal
✅ Updated Shrubland biome to inherit from minecraft:desert spawns and increased temperature from 1.3 to 1.4
✅ Fixed Duplicate pool name 'moderncity_junk_loot' in table 'dregora:dregorarl/loot/moderncity_junk_loot'
✅ Fixed Duplicate pool name 'rare_loot' in table 'dregora:dregorarl/loot/rare_loot'
✅ Fixed Duplicate pool name 'rare Chest' in table 'dregora:loot/rare_loot'.
✅ Fixed Duplicate pool name 'spawn book' in table 'dregora:rlcraft/lore/spawnbook'
✅ Changed Frozen Temple lapis blocks into Emerald blocks (Rebuild DregoraRL)
✅ Fixed lorebook in underneath duct (Rebuild Underneath)
✅ Changed default spawning for Blight City Biomes, srp focussed now.
✅ Write lore for bunkers & add SRParasite weakness explaination
✅ Decreased likelihood of Daeroc & Cult Church not spawning in the world by increasing their viable spawn area. (Rebuild DregoraRL)
✅ Increased spawning of Atrium (Bunker)
✅ Added Abyssal Gate Biome & subbiomes
✅ Make waystones non-exploitable in teleporters (Abyssal Gate has same ruleset as Abyssal Rift)
✅ Fixed entities for Herbalist and added waystones for Herbalist and Silo Gem Trader.
✅ Added Bountry boards to Herbalist and all gem traders.
✅ Exported map using java for small performance gain
✅ Altered the way Overworld Cities generate boosting performance in said biomes.
✅ Added in additional Skyscrapers
✅ - White Skyscraper
✅ - Easter Egg Skyscraper
✅ - Orange Skyscraper V1, V2 and V3
✅ - Park 2x2 & Park 3x3
✅ - Park 3x3 additionals
✅ Add new crystal abyss biome & virtual biomes for inheritance (so we can apply abyssal rift biome rules)
✅ Made Receiver biome inherit from Abyssal Gate
✅ Made Grey Abyss Border inherit from Abyssal Rift and allowed continuation of Abyssal Tower making the structure less rare.
✅ Changed general biomegeneration
✅ Fixed Structure spawning rarity in city biomes
✅ Added Vindicators & Evokers to teleportation stations
& More I probably forgot, full patch logs will be shared on RLCraft Dregora V1.1.0

