File Details
DregoraRL-2.2.jar
- R
- Dec 27, 2024
- 142.10 MB
- 125
- 1.12.2
- Forge
File Name
DregoraRL-2.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Fixed/Added/Changed:
DISCLAIMER: These fixes all have their respective parts changed in DregoraRL but do require additional mods to function, e.g. the quark trees are now spawning through DregoraRL but for this to work the quark config and another mod had to be added.
This may be the case for multiple fixes within this list so while they are not solely bound to DregoraRL they are part of the changes within the mod.
- fixed powerlines in mountains
- Arachno needs Arachna as name in brutal tower
- fixed most if not all instances of floating rivers
- Fixed structure spawning issue for doom house, tower and ruined battletowers.
- added parasite squid to the oceans
- fixed invalid book tags in topographer and fixed shivaxi - bliss trade
- make parasite squids only spawn in ocean biomes
- added negative durability and high repair cost to sentient weapons equipped by entities
- added mana candy to loottables
- removed ring of free action from loottables
- removed poison from immortality potion
- gave sleeper sword a substantial buff.
- made skull of luck generate 0.5%% of time regardless of luck level
- give some weapons added description "Could possibly... maybe... have Pandora!" or "aordnaP evah dluoC"
- fixed smoothing issue for OTG, search discord secret channel for blockY = (short)(smoothingBeginAndEndPoints.originPointY + relativeY); (Kotlin fixed this!)
- decreased amount of dragon spawns from both encounters as roosts
- fixed ulfar's compass enchantment.level.0 on protection
- made dungeon01/02/03 & various ruin structures have 30% chance for blocks to be infested instead of 100%
- Added unique weapons Gungnir & Keraunos
- fixed typo on loottables ( liffe instead of life on cursed potion )
- Increased spawnrate of sky castle (Letsaa gooo! Castle Gang!)
- use new block for cities that do not fall like concrete powder
- Dungeon03C1R1 got chest that should be empty filled with loot there should not be making it so the door lock does not work.
- fixed typo in cursed water breathing potion.
- Added Dagger of vitality & Scythe of Bountiful Risk to epic tier loottables
- rename goku's cloud to flying nimbus
- add yelloweye spawns to city
- Sarevok limit spawn area entities, limit entity spawning, buff sarevok with rust, more armor and more health
- Golem floor add sentries + buff for armor all golems
- Parasite floor add yelloweye parasites 50/50 rupter and lowered spawn range of bogle to counter ceiling cheese
- Developer room add yelloweye + all devs more armor + triple health health & sentry spawns too
- Boss room add yelloweye 50/50 rupter spawners
- Find OTG issue with smoothing: https://mclo.gs/HJ4ZX7v (Kotlin Fixed this!)
- chests spawn on top of buildings (lightcheck)
- Fixed Ruins of Blight Border set to Nuclear Ruins instead.
- Removed biomes Hot Steppe & Steppe Ruins (These were near identical to Steppe)
- add walls arround cities (quarantaine wall)
- fixed posessed typo (now possessed)
- Made pirate ships more common and disabled quark pirate ships
- made food chest appear less often and contain less food
- Fixed loottable: DregoraRL\WorldObjects\Chests\Lore\simpledungeon.nbt (Thanks cdstk_ALT)
- added quark dyanamic trees mod to manifest and disabled quark spawning of trees (they are manually added to mystical and bog biomes now)

