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drewd's Armor Rebalance

A vanilla friendly rework and tweak of armor recipes and durability.
Screenshot 2025-12-08 101429.png

Screenshot 2025-12-08 101429.png

Screenshot 2025-12-08 101549.png

Screenshot 2025-12-08 101549.png

Screenshot 2025-12-08 101511.png

Screenshot 2025-12-08 101511.png

Screenshot 2025-12-08 101611.png

Screenshot 2025-12-08 101611.png

Description

Simply put armor is unbalanced! Why invest in leather armor or copper armor when you can do some mining and come out with a full set of iron in no time? 

This mod aims to address this by tweaking crafting recipes and incentivizing the use of lower tier armors through convenience

Almost all of the vanilla armor recipes have been tweaked, requiring you to have the previous tier of armor in order to craft the next tier. For example, you require a Leather Helmet to craft a Copper Helmet, and then an Iron Helmet will require the Copper Helmet, so on and so forth.

This makes iron and diamond specifically a lot more expensive to attain and not something you can as easily slap together.

Leather specifically is borderline useless as its investment returns nothing. To incentivize sticking with leather armor a tad bit longer while you stock up resources for iron I have doubled the durability of leather armor and added a repair recipe requiring a single leather and string.

Across the board, durability values have been increased for all armor tiers.

**This is the first iteration of this mod and I will likely make changes as seen fit. If you have any suggestions you think should join the armor rebalance feel free to voice your opinion

The drewd's Armor Rebalance Team

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