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Dreamshift

Slip out of reality.
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Dreamshift 0.2.2 - Forge

File namedreamshift-0.2.2-forge.jar
Uploader
multisionmultision
Uploaded
Oct 27, 2026
Downloads
574
Size
321.2 MB
Mod Loaders
Forge
File ID
9345662
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dreamshift-1535361:9345662")

Learn more about Curse Maven

What's new

Dreamshift 0.2.2

A lil less waiting, some new music, and a whole bunch of slippage fixes. I had some things to sort out :)

Loading & startup

  • Dreamspaces now unpack during Minecraft startup. The first launch can take a few minutes, but you won't have to wait for that first XZ extraction when a slip finally happens. Expect the mod to run as quick as it did in our 0.1.0 release.
  • Added a proper Preparing Dreamspaces screen on Fabric & Forge, with a percentage, world count, and the worlds currently being prepared. There's also Retry, Cache Folder, and Quit Game if you need them.
  • Extracted worlds stay cached between launches. Unchanged maps get reused after updates, and incomplete or damaged entries get rebuilt.
  • The cache only keeps the original maps. Breaking blocks in your save won't change the cached templates. Prevent Dreamspaces From Resetting (config option) still lets you keep your progress in the playable worlds.
  • Cleaned up the first time setup text. The macOS compatibility notice now remembers when you click Continue, so it won't keep showing up every launch. Quitting before that leaves it pending.

Music & streamer mode

  • Replaced the Lone Theatre Nosi movie with the updated music edit after copyright reports on the original. The new edit also plays in Streamer Mode, and the movie timing stays the same.
  • Added Streamer Mode in the config. It replaces or mutes music we haven't cleared for streaming, including scripted tracks and music played outside the Music slider. Voices, footsteps, and gameplay effects still play, and the encounters keep their timing.
  • Streamer Mode is per player, so you can enable it without changing what everyone else hears. It can also be changed while playing.
  • Added This Dark Enigma 7, Everything Will Melt, Bad Night at Grandmas…, and Lifeless Facsmile to the public music pool.
  • SKIEZONE FUNZONE now has its own Nosi The Clown Background Music, exclusive to that Dreamspace. Nosi gets his own lil soundtrack :)
  • Added bundled music credits and a track permission list for Streamer Mode.

Slippages & fixes

  • Fixed portals closing while someone was still inside the opening. Cleanup now waits for you to clear it, including in multiplayer.
  • Fixed unrelated floor slips and command teleports being counted as entries into another slippage, which could close that portal early.
  • A portal's no-entry timer now starts when the portal actually opens. Bigger maps won't eat up the entry window while they're still preparing.
  • Fixed slightly off-center crossings letting you walk through the wall without entering the portal. The visible slit stays narrow, but the entry area now matches the opening you can walk through.
  • Fixed The Ungate's wide entrances being rejected, facing into the wall, or placing players below the destination floor. Its black-concrete continuation also waits while you're approaching a live portal.
  • Fixed prepared Familiar Backrooms and Pocket Horizon sessions being discarded by the Legacy Mode entry path.
  • Fixed Forge wide-portal crossings getting stuck when destination chunks weren't ready after the source reloaded.
  • Fixed Forge model wrappers losing information needed by other mods, including through Pocket Horizon, slippage slits, and fracture effects.
  • Hardened optional Embeddium / Rubidium detection so incompatible renderer hooks aren't selected during startup.
  • Fixed the Pale Oak Door compatibility loot table referencing a block that doesn't exist in vanilla 1.20.1.
  • Added better slippage and phasing diagnostics to help track down remaining issues.

Multiplayer: Update BOTH the server and everyone joining.