Dreamshift

Slip out of reality.
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Dreamshift 0.1.4.1 - Forge

File namedreamshift-0.1.4.1-forge.jar
Uploader
multisionmultision
Uploaded
Aug 11, 2026
Downloads
22.4K
Size
488.6 MB
Mod Loaders
Forge
File ID
8624210
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dreamshift-1535361:8624210")

Learn more about Curse Maven

What's new

0.1.4.1

Forge NO LONGER requires the Immersive Portals dependency, as we have a custom update to 5.2.0 bundled inside of Dreamshift.

  • Restored the Forge development and release paths around the bundled Immersive Portals 5.2.0 fork.
    • Special thanks to AkoTheSaint for updating Immersive Portals (Forge) to be in parity to Immersive Portals (Fabric)
    • Forge will feel noticeably slower at times than Fabric. Optimization mods may help.
  • Unvisited Dreamspaces are now favored over visited Dreamspaces, making random destinations more varied and giving The Unwritten Index a more meaningful record of exploration.
    • Slippages, reality slips, and fractured-tool events now select from each player's least-visited eligible Dreamspaces before applying authored destination weights, preventing constant returns to already explored locations.
  • Retuned natural Reality Slippage timing. The previous 5% roll every 20 seconds had an average wait of 6 minutes 40 seconds and could leave unlucky players waiting for hours.
    • Natural slippages now wait for 2 minutes of eligible play, then roll at 25% every 20 seconds. At 5 minutes, Dreamshift forces repeated spawn attempts until a valid wall is available.
  • Slippages can now spawn when a ceiling is directly above the top of the 1×2 opening.
    • Wall detection validates only the two-block portal footprint and local floor support, allowing more walls to qualify without permitting obstructions inside the opening itself.
  • Disabled random return timers in Unified Oblivion, Dystopian Studio, Dystopic Upbring, Instant LN, Paragraph Aisle, it was cold, and and you were here for me.
    • Scripted-world return policies now take precedence when a Dreamspace is entered through a Reality Slippage portal, leaving each authored encounter or exit in control of the return.
  • Fixed the mod-theme config toggle so disabling it also preserves Minecraft's normal window title and application icon.
  • Expanded Familiar Backrooms captures from 3×3 to 6×6 chunks, with a corresponding 98×98 generated shell.
  • Filtered all command-block success, failure, and system output before it can reach chat in any Dreamspace.
  • Moved Dreamshift's Pale Oak Door fallback out of the minecraft namespace so another backport can own minecraft:pale_oak_door without a registry collision.
  • Added a Pink Lone House recovery branch: if the observer's shove does not send the player over the ledge, a Dreamcatcher finishes the encounter and returns them safely.
  • Extended Unified Oblivion's central levitation command from 15 seconds to 20 seconds.