File Details
Dreamshift 0.1.0 Fabric
- R
- Jun 30, 2026
- 346.49 MB
- 216
- 1.20.1
- Fabric
File Name
dreamshift-0.1.0-fabric.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Dreamshift Changelog
0.1.0 - Initial Release
Dreamshift 0.1.0 is the first public release of the atmospheric horror mod for Minecraft 1.20.1. Reality does not always hold. Walls develop hairline tears that should not be there. Floors stop feeling like floors. Overused tools quietly give out. And sometimes, all of it opens a doorway into a Dreamspace — an authored pocket of somewhere else entirely.
This release introduces Reality Slips, Reality Slippages, Dreamspaces, seamless wall portals, configurable behavior, and builds for both Fabric and Forge.
Highlights
- Added Reality Slips: moments where the world around you simply stops being solid — a void you fall through, a place you linger too long, a tool that finally breaks down — and you're pulled into a Dreamspace instead of dying or losing your tool.
- Added Reality Slippages: visual glitches in familiar walls. A normal wall can develop a faint, almost-invisible flaw that slowly worsens into a hairline crack, then tears open into a real, walk-through doorway.
- Added Dreamspaces: 19 handcrafted, authored horror locations with their own atmosphere, lighting, weather, and rules, each one a fully separate place you're sent to and safely returned from.
- Added scripted "someone is in here with you" moments to several Dreamspaces, built on top of normal exploration rather than hostile mobs.
Reality Slips — falling through a null zone
A Reality Slip is what happens the moment reality stops cooperating. It feels less like a portal and more like the world momentarily forgetting you're standing in it — vision darkens, control gets heavy for a second or two, and then you're standing somewhere else. Slips can currently happen from:
- Falling toward the bottom of the world (the void). Instead of dying, you slip.
- Sheer chance, rarely, while just playing normally.
- Walking through an open Reality Slippage doorway.
- A Fractured Tool finally giving out near you (see below).
- The
/dreamshift slipcommand, for testing.
Slips are intentionally rare, sudden, and a little disorienting. You are returned to your exact original location and your normal inventory afterward — nothing is lost permanently.
Reality Slippages — when a wall looks wrong
Reality Slippage is the other side of the same phenomenon: instead of the floor giving out under you, a wall itself starts to fail.
A slippage quietly appears on a normal wall in a place you've spent time in. At first it's nothing — completely invisible, just data the game is keeping an eye on. Watch it long enough and it becomes a faint, dormant flaw. Linger near it more and it starts to visibly crack. Eventually it breaches: a real, narrow vertical tear opens straight through the wall, and you can see and walk through to whatever's on the other side.
- Slippages only ever appear on solid, ordinary-looking walls — never floors or ceilings, and never as a separate "weird block." The wall stays the wall until the moment it actually tears open.
- Once torn open, the doorway renders as an actual seamless view into the Dreamspace beyond, not a flat texture.
- Slippages are one-way and one-use: once you step through, that tear closes behind you for good.
- Slippage activity is restricted to the Overworld by default and is fully configurable.
- Players on Sodium (Fabric) get the same clean torn-wall visual as everyone else.
Dreamspaces
Each Dreamspace is its own authored location with its own mood: fixed lighting, locked weather, isolated music, and rules that don't follow normal Minecraft logic. You're sent into one at random whenever a Slip or Slippage completes, and brought back to the real world exactly where you left it once you're done (or once you don't make it out the normal way).
The current archive of accessible Dreamspaces:
- Angelic Station
- Familiar Eye Exam
- Floating Barn House
- Frutigo Aero
- Level 7 FLOODED
- Lone Theatre
- Lost Homes
- Mosaic Meters
- Mossy Rooms
- Offices Neighborhood
- Overgrowth
- Pink Lone House
- Retired Wish
- The Ungate
- TIMEZONES
- Unauthorized Church
- What's Above Is Blue
- Whirl Gap
- Dystopic Ruins (entered only through the Industrial Rebirth event below — never by random chance)
A handful of these — Pink Lone House, TIMEZONES, Offices Neighborhood, Unauthorized Church, and Dystopic Ruins — go further than empty atmosphere. Something in them notices you. What that turns into is best discovered in-game.
The Industrial Rebirth Event
Dystopic Ruins isn't entered like other Dreamspaces — it has its own dedicated trigger, found through normal loot.
A rare, custom-named Wither Rose called "Industrial Rebirth" can occasionally turn up in village chests. It looks and acts like ordinary loot until you close a chest while still holding it. That chest-close doesn't behave normally: instead of just shutting the lid, it quietly starts pulling you into a Reality Slip, and a few seconds later you arrive in Dystopic Ruins still holding the rose.
In short: finding "Industrial Rebirth" turns the next chest you close into a doorway instead of a chest. It's a very rare drop and easy to miss the first time it happens.
Fractured Tools
Crafting tables, furnaces, blast furnaces, and smokers can wear thin if you lean on them too hard.
Every workstation of these types quietly keeps track of how much you've used it. Use one heavily enough, and every so often the game rolls a chance for it to become a Fractured Tool: a workstation that has been used so much it starts to come apart from reality itself. A Fractured Tool doesn't look obviously different at first, but anyone who stays close to it for too long risks Slipping straight into a Dreamspace mid-task.
Fractured Tools are intentionally uncommon and tied to genuine heavy use, not a punishment for normal crafting or smelting. The feature can be tuned or turned off entirely in the config.
Commands
/dreamshift debugfor diagnostic state checks./dreamshift slipfor controlled slip testing./dreamshift returnfor returning from a Dreamspace to your stored Overworld coordinates./dreamshift slippage listfor inspecting nearby slippage markers./dreamshift slippage force-state PORTAL_OPENfor forcing a slippage doorway open for testing./dreamshift reloadconfigfor reloading configuration after edits.
Configuration
- Added Cloth Config Auto Config support, with an in-game config screen when Mod Menu is installed.
- Added a generated config file at
config/dreamshift.json. - Added toggles for Reality Slips, Dreamspace transitions, debug commands, and debug logging.
- Added settings for void slips, random slips, Slippage frequency and rarity, Fractured Tool usage thresholds and frequency, transition timing, ambience, and Immersive Portals compatibility.
Loader Support
- Added Fabric build for Minecraft 1.20.1.
- Added Forge build for Minecraft 1.20.1.
- Requires Java 17.
Dependencies
Fabric:
- Fabric Loader 0.14.23+
- Fabric API 0.90.4+1.20.1
- Architectury API 9.1.12+
- Cloth Config API 11.1.106+
- Immersive Portals 3.3.9+
Forge:
- Forge 47.2.1+
- Architectury API 9.1.12+
- Cloth Config API 11.1.106+
- Immersive Portals Forge 3.0.1+
Optional:
- Mod Menu 7.2.2+ on Fabric for easier configuration access.
Notes
- Dreamshift is distributed through Modrinth and CurseForge.
- The mod is not open source.
- This is the initial release, so balance, rarity, and Dreamspace behavior may change in later versions.