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Dramatic Doors

3-block high doors, in every vanilla variety! End enderman discrimination!

File Details

DramaticDoors-QuiFabrge-1.20.1-3.2.8.jar

  • R
  • Nov 2, 2024
  • 12.62 MB
  • 373.5K
  • 1.20.1
  • Forge + 3

File Name

DramaticDoors-QuiFabrge-1.20.1-3.2.8.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dramatic-doors-380617:5867447")

Fabric

modImplementation "curse.maven:dramatic-doors-380617:5867447"

Quilt

modImplementation "curse.maven:dramatic-doors-380617:5867447"

NeoForge

implementation fg.deobf("curse.maven:dramatic-doors-380617:5867447")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added support for the following mods:
    • Ancient Aether
    • Deep Aether
    • Minestuck (tall doors only currently)
    • Thingamajigs (tall doors only currently, lockable not yet implemented)
    • Pale Garden backport mods. So far, two of those mods are supported.
    • Better Trial Chambers (fourth backport mod for copper doors)
  • Updated support for Biomes o' Plenty: Backported Maple, Pine, and Empyreal.
  • Fixed Fruitful Fun's Sliding Redlove Doors.
  • Fixed tall sliding and train doors when used with Create trains. The doors should now properly automatically close when leaving stations and open when arriving at stations.
  • Fixed an issue where doors and fence gates wouldn't flood out.
    • Water now flows when door is opened, just like trapdoors. The same fix is also applied to short and tall doors.
  • Fixed an issue where buckets of water wouldn't work on space inside Fence Gates if the Fence Gate is waterloggable.
  • Fixes Lockable doors being waterlogged regardless of whether there's no water.
    • Set minimum required Thingamajigs version to 1.7.3 if the mod is installed.
  • Removed Panda's Extra Details support due to issues.