DragonSurvival-1.20.1-v2.0.69-01.11.2026-all.jar
Curse Maven Snippet
What's new
-Refactored how dynamic animations are handled (body/head/tail movement) to use partial ticks rather than doing our own custom interpolation. This fixes a few issues:
- Dynamic animations should move more smoothly and be more consistent as the framerate changes.
- When players become "tracked" (entering your vision) their current animation state should be correctly synced immediately (no more desync on these dynamic animations).
- When the game pauses, dragon animations now properly pause (and resume!) rather than weirdly continuing to interpolate.
- Mods that rely on partial ticks to replay state (mostly replay mods do this) will now behave correctly with the dragon's animations. Enjoy, content creators!
- -Fixed a bug with animations overall in certain UI screens (namely the inventory and altar screens) being stuttery when in multiplayer only.
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