promotional bannermobile promotional banner

Dragon Survival

Global modification for Java Minecraft centered around playable dragons.

File Details

DragonSurvival-1.20.1-11.06.2024.jar

  • B
  • Jun 11, 2024
  • 8.01 MB
  • 1.4K
  • 1.20.1
  • Forge + 1

File Name

DragonSurvival-1.20.1-11.06.2024.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragons-survival-420799:5417523")

NeoForge

implementation fg.deobf("curse.maven:dragons-survival-420799:5417523")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Porting a global update with body types from 1.19.2 to 1.20.1

This update was prepared by me for a very long time. I would like to thank @psither and @seelder for writing the code! Without them, the update would be available only as texturepacks. There are VERY many changes in this version. They will be briefly listed here:

■ Added 5 dragon body types:

Central - Universal inhabitants of all biotopes. More common than others.

Eastern - Adapted to cave life and have lost their wings, but have not lost the ability to use levitation magic.

North - Perfect sea travelers, conquering both water and air.

South - Dwellers of the plains, able to jump high and run fast.

Western - Conquerors of mountains and skies. They are unrivaled in their element, but are rather clumsy on the ground.

■ Each body types adds some changes to the player's characteristics: speed, jump height, armor and more. Some dragons are good at something, but bad at something else. All of this is customizable in the server configs!

■ You can choose body types in the altar. Changing body types resets growth progress just like changing species.

■ All body types are realized with animations. I had to make 80 animations for each body type from scratch. That's a total of 400 animations! Not all of them turned out perfect, but I tried and took a lot of time :3

■ Some animations will now change with the player's speed.

■ All body types use one model. This means that all skins will remain working and do not need to be remade. SkinMaker will be updated later.

■ In the skins menu you can see how they will look with different body types.

■ Added over 100 new textures to the editor so you can create the perfect dragon.

■ Globally redesigned GUI for magic.

■ Redrawn over 200 magic icons to better quality ones.

■ More convenient tips for magic.

■ Fixed an issue that caused magic icons to display with distortion. Long live clean textures!

■ Added more levels for some skills.

■ Added built-in resourcepacks with dark theme and old magic icons.

■ Improved support for the "Additional Dragons" addon, which adds dragon subspecies.

■ Added a config to disable first-person particles.

■ The color slider in the editor has been changed. There will now be less blue color.

■ Fixed a bug with T-pose.

■ The physics of flight has been changed. Now you will not be able to instantly gain a huge speed, but it will happen gradually.

■ Depending on body types, the flight will feel differently. Some will spend more food, others less!

■ For those who want to play as huge dragons added a lot of special configs (such as destruction of the environment and damage). Off by default.

■ Smoother transitions between animations. The animations themselves have been improved as well.

■ The jump trigger should work much better.

■ Riders are rendered more correctly.

■ Localization update.

■ Redrawn armor to match body types.

■ Changed dragon size in the editor so you don't have to constantly zoom in.

■ Restructured the config for easier searching.

■ New animations for ball lightning and fireball (WIP)

■ Ball lightning now doesn't cause an explosion, but stays in place and deals damage to nearby targets.

■ The cave dragon will no longer die from Fireball

■ A little more compatibility in food.

■ Texture names in the editor dropdown menu are now localized.

■ Fixes for hunters. For example, one of them will now shoot bolas properly! Watch out, evil dragons! (all hunters need a separate global update, but I don't have the energy for that yet)

■ Now the game shouldn't crash if you incorrectly add food id to the config.

■ Some network code cleanup, but not finished. Report to the github if you notice any bugs!

■ The shape of the sea dragon's wings has been slightly modified

⚠️ ■ WARNING ■ Remove the file saved_customizations.json from the dragon-survival folder!!!

⚠️ ■ WARNING ■ Delete all configs! These are the dragonsurvival-server.toml and dragonsurvival-client.toml files

⚠️ ■ WARNING ■ This is the BETA version! We don't recommend using this for large servers yet, but you can do so at your own risk. If you find any bugs, please post them only here. Please don't post this elsewhere. It is inconvenient for all of us to search for your reports all over the sites.