Dragon's Domains 1.0.0 [Forge]
Curse Maven Snippet
What's new
- Domain builder stability: changing domain themes or barrier styles now preserves the interior build, refreshes only the generated shell visuals, and lets players use creative-style flight while still being able to land and walk normally.
- Runtime shell fixes: builder and runtime domain cylinders now fill their outer shell more reliably, extending the barrier band to close bottom and top edge gaps.
- Domain combat balance: domain damage no longer ignores armor, Sword Hit follow-ups require a full melee attack bar, area attacks cover a taller vertical spread, and Concussive/Bloodletter procs are toned down.
- Simple Domain tuning: Simple Domain now blocks hostile domain pressure more consistently, drains XP visibly over time, has a short reuse cooldown, and caps applied effects at level 3.
- Multiplayer escape and clash fixes: escaping through a runtime exit now collapses the domain correctly, domain reactivation has a short guard against double-open glitches, and clash visuals/runtime creep behave more consistently.
- Opening presentation polish: nearby players can see the opener's hand-sign pose and center cut-in, while the cinematic camera and black bars stay local to the opener.
- Domain Table polish: long labels and descriptions were tightened, wording now uses Acquired* the advancement tab is Dragon's Domains, and the Domain Table model/textures were updated.
- Barrier mining rules: only soft shell barrier blocks are pickaxe-mineable; hard barrier blocks remain unbreakable.
- Ender pearl guardrails: ender pearls are blocked inside builder and runtime domain spaces so players cannot bypass domain containment.
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