Dragonite Gear 1.21.1 - 0.3.3
Curse Maven Snippet
What's new
### New
- Bow damage can now be set in `config/dragonitegear-common.toml` under `[bows]`:
- `dragoniteBowDamageMultiplier` (default `4.0`)
- `stormforgedBowDamageMultiplier` (default `6.0`)
- A vanilla bow is `1.0`.
- Better Combat support for the Stormforged Sword, Greatsword, Axe and Staff. They now use the same poses and attack combos as their Dragonite versions.
### Balance
- The Stormforged Bow now does more damage than the Dragonite Bow (6× vs 4× arrow damage). Before, both did the same. Can be adjusted in config to your liking.
### Fixes
- Dragonite armor can now be enchanted with vanilla armor enchantments (Protection, Thorns, Mending, Unbreaking, etc.) and can be trimmed.
- Dragonite and Stormforged Bows can now be enchanted with Power, Punch, Flame, Infinity, Unbreaking and Mending.
- Staffs can now be enchanted with Unbreaking and Mending, on the enchanting table or with books on an anvil.
- Upgrading gear in the Dragonite Forge now keeps its enchantments, custom name and durability.
- Items can no longer be put into the Dragonite Forge's output slot, by hand or with shift-click.
- The Stormforged Bow's draw animation now works correctly.
- Both bows can now be used in creative mode without arrows, the same as a vanilla bow, requires arrows in survival as per usual.
- Staff projectiles no longer hurt or knock back the player who fired them, or the mount/boat they're riding.
- The Stormforged Staff's projectiles no longer collide with each other in mid-air.
- Iron Ingots no longer show a gold "legendary" name.
- The Stormforged Staff now shows the gold legendary name like the rest of the Stormforged gear.
- Staff tooltips now show on two lines instead of printing a literal `\n`.
- Fixed missing break particles on the Stormforged Bow (while drawn) and the Stormforged Greatsword.
This mod has no additional files

