A soul magic mod with 4 different subcategories(subject to change and only 2 of them are functional). The subcategories are defense, giving you a % resistance to damage, revival, giving you revives based on the amount of points in it and regenerating you based on points, wrath and efficiency aren't coded. Wrath is getting added after the rework. Currently to get souls you need to kill mobs with the cursed blade (use JEI for recipe) and if you're above 50 unspent soul points, you won't need the blade. Then you can press the keybind (default " ' ") to open the allocation GUI and see the stats you're getting. You only get another max revive every 200 or so points.
Sorry I'm so slow (I work on and off, ADHD haha)
Progress, for those that are interested
Rework how souls are earned (Replaced with xp!) ✔
Balance current magic types <
Add Wrath
Add Efficiency
Add Skins (maybe?)
RELEASE

