150kb_dragoncolonies_1.20.1_1.1.101.jar
Curse Maven Snippet
What's new
Changelog: Friendly Fire & Airborne Nav Fixes
A massive shoutout to Eric Dragonfire! Without his sharp observations, pinpointing these bugs would have taken ages.
What’s new:
* Fixed: Fatal Fall Damage on Dismount
Previously, citizens would accumulate fall distance while descending from the sky on dragonback, leading to instant death upon dismounting even from a few blocks up. Rider fall distance is now forcefully cleared prior to leaving the saddle.
* Fixed: The Sky-High Ejection Loop
Patrol flights were misclassified as ground targets by the AI. This led the navigation handler to eject riders mid-air the moment they reached their patrol altitude, triggering a fatal drop and immediate remount-loop upon surviving. Air patrols are now properly registered and maintain their orbit.
* Fixed: The "Friendly" Fire Escalation
Guards executing your Gronckle after a stray blast? Monstrous Nightmares chewing on their riders because Flame Jacket ticked? No more. A strict colony-relation check has been implemented:
- Colony guards will completely ignore accidental damage caused by colony-owned dragons and won't add them to their ThreatTable.
- Colony-owned dragons will refuse to target citizens or riders belonging to their own colony, preventing retaliatory strikes.
- Area damage (blasts/fire) remains real and dangerous, but the AI won't spiral into an all-out civil war over it.
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