promotional bannermobile promotional banner

Dragon Mine Z: Wiki

DMZ Wiki adds a full in-game wiki to any Dragon Mine Z install.
Back to Files

dmzwiki-1.1.1.jar

File namedmzwiki-1.1.1.jar
Uploader
LCD_TheOGLCD_TheOG
Uploaded
Aug 10, 2026
Downloads
311
Size
127.0 KB
Mod Loaders
Forge
File ID
8616834
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragon-mine-z-wiki-1645439:8616834")

Learn more about Curse Maven

What's new

1.1.1 — Security Hotfix (2026-08-10)

🔒 Security

  • DMZ Wiki no longer writes any files to disk, at all. Previous versions auto-copied wiki content — this mod's own built-in articles, and any contributing addon's — into config/dmzwiki/ on first run, and what got copied was directed by content manifests that other installed mods supply. Those manifest paths weren't strictly validated, so in principle a malicious addon could have abused DMZ Wiki's deploy step to place a file outside the wiki folder. No such abuse is known to have happened, and no other mod needs changing — but the entire write mechanism is now gone rather than patched: this release removes every file write from the mod. The only thing DMZ Wiki ever creates on disk now is the empty config/dmzwiki/ folder itself, and that's verifiable in the compiled jar, not just a claim about the source.

⚙️ Changed — new content engine: import, not deploy

  • Everything now renders live — built-in articles straight out of this mod's jar, contributed articles straight out of the contributing mod's jar — merged fresh every time the wiki opens. No copies, no deploy step, no tracking files.
  • config/dmzwiki/ is now a pure override folder, resource-pack style. Drop a file at the same relative path as a built-in or contributed article (e.g. config/dmzwiki/Dragon Mine Z - Character/races.md) and your version replaces it; delete your copy and the original comes straight back. Brand-new files and folders there become brand-new articles and categories, exactly as before. The mod itself never touches this folder's contents.
  • Built-in and contributed articles now update automatically with the mod that ships them. Under the old deploy model, whatever text was copied out first was frozen forever — a newer version of DMZ Wiki (or of a contributing addon) could never refresh an article a player already had. Rendering from the installed jars removes that limitation completely.
  • For addon authors, nothing about the convention changed: ship assets/<your modid>/dmzwiki/manifest.txt plus your Markdown files in your own jar, same as before — content made for older versions keeps working as-is. Your articles now appear the moment both mods are installed, update when your mod updates, and disappear cleanly if your mod is removed. See CONTRIBUTING_WIKI_CONTENT.md (rewritten for the new engine) for the full guide.
  • Note for players upgrading from 1.1.0 or older: the files those versions copied into config/dmzwiki/ are still there and now count as your personal overrides — which means they hide newer built-in text until removed. If you never edited them, deleting the four Dragon Mine Z - * category folders (and the Contributing to the Wiki folder) from config/dmzwiki/ lets the wiki render the freshest built-in articles from the jar. Anything you wrote or edited yourself, keep — that's exactly what the override layer is for.

1.1.0 (2026-08-10)

📚 Updated

  • Full content audit of all 32 built-in DMZ articles against Dragon Mine Z's official wiki. Several pages were substantially rewritten to restore reference detail that had been summarized away, including Sagas (the complete per-saga enemy list, with spawn counts and AI tiers), Transformations & Mastery (per-race training-point cost ladders and per-form ki-drain values), Techniques (every technique's training-point cost and which masters teach it), and Player Classes (starting stats and exact passive numbers). Another 14 articles received smaller corrections and additions — full treasure-map trade tables, missing wish details, minor factual fixes, and better cross-links between related articles.
  • Two factual errors were corrected against Dragon Mine Z's actual behavior where the official wiki itself was inconsistent: the real racial-skill reset command, and where the Z Sword actually comes from.

1.0.0 — Initial Release (2026-08-09)

First public release. DMZ Wiki is a client-side, in-game reference wiki for Dragon Mine Z — press a key, get a searchable, categorized wiki that reads live Markdown files instead of anything compiled into the jar.

✨ Added

  • In-game wiki GUI — custom-drawn, DMZ-colored, Stationpedia-referenced layout. Open it with F10 (rebindable from Controls > Key Binds > DMZ Wiki).
  • 32-article starter wiki, sourced from Dragon Mine Z's own official wiki, organized into four categories: Character (stats, races, skills, techniques, transformations, mastery, weights, gravity device, fusions), World (dimensions, Namek, Sacred Planet, Hyperbolic Time Chamber, Otherworld, structures, sagas, raids, dragons & wishes), Bestiary (wildlife, hostiles, NPCs, masters), and Reference (menus, controls, items, armor, special weapons, enchantments, effects, commands).
  • Live filesystem content model — the wiki's real content is a plain folder of .md files at config/dmzwiki/, not compiled into the jar. Add, edit, or delete articles and categories with any text editor, no rebuild and no game restart required — changes show up the next time you open or navigate the wiki.
  • Whole-wiki full-text search from the home screen — searches every category and article across the entire wiki at once, not just the current category.
  • Markdown rendering: headings, paragraphs, bullet lists, numbered lists (real numbers kept), bold text, images (with a graceful "(image not found)" placeholder instead of crashing on a bad path), and two link styles — [[Article Title]] wiki-links resolved by name across the whole wiki (with |custom label, bare [[Category Name]], and disambiguating [[Category/Article]] forms), plus plain [label](path.md) relative file links.
  • Cross-mod content contribution system — any other installed mod can ship its own wiki content (its own category, its own articles, its own images) that deploys automatically into the player's wiki the first time both mods are installed together, with zero dependency on this mod and zero Java code required on the other mod's end. See CONTRIBUTING_WIKI_CONTENT.md for the full guide, or read it in-game.
  • Smart redeploy behavior: a player's edits and deletions to individual articles are always permanent (nothing silently reappears), but deleting an entire category folder outright — yours, or a contributed mod's — is treated as a reset and cleanly redeploys just that category fresh.
  • "Example Third-Party Mod" demo category (off by default — enable showExampleEntry in dmzwiki-client.toml) — a live, working example of the cross-mod contribution format for modders who want to see it in action before wiring up their own.
  • Client-side only, no server-side install required — safe to hand out to players on any server running Dragon Mine Z, whether or not the server operator installs it themselves.

All previous versions were removed to ensure no security risks were in play.

This mod has no additional files