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Dragon Mine Z: Skill Progression

This addon replaces Dragon Mine Z's instant Training Point purchases with a free, usage-based rank system — start weak, grow strong through actually playing, reach the exact same full power the game always had waiting for you
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dmzskillprogression-1.0.0.jar

File namedmzskillprogression-1.0.0.jar
Uploader
LCD_TheOGLCD_TheOG
Uploaded
Aug 17, 2026
Downloads
202
Size
270.3 KB
Mod Loaders
Forge
File ID
8667752
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragon-mine-z-skill-progression-1656207:8667752")

Learn more about Curse Maven

What's new

[1.0.0] — Initial Release

🎯 Added — Core System

  • Replaces DragonMineZ's Training Point purchase system with a free, usage-based rank system for a large set of skills and ki attacks. A master still teaches you the idea for nothing, but you start at rank 0 and grow toward the exact same full strength DragonMineZ's own real max level has always given, through actually using what you learned.
  • Every rank above 0 is DragonMineZ's own real level for that skill, completely unmodified — this mod only changes how you reach it, never what it does once you're there.
  • Ranking up any covered skill announces it to the whole server.
  • A real progress bar shows in the Skills menu for every covered skill, in place of the old Training Point cost text. XP gains, rank-ups, and newly learned skills all show as a toast popup too.
  • Per-rank descriptions in the Skills menu explain exactly what changed since the last rank, for every covered skill.

⚡ Added — Skills

  • Fly, Jump, Sprint, Ki Control, Meditation, Potential Unlock (including the Elder Guru gate for its final ranks), Defense Penetration, Healing Reduction, Ki Sense, Ki Protection, Ki Manipulation, Ki Infusion, Ki Boost, and Instant Transmission all follow the same free rank curve.
  • Kaioken trains from scratch across all 5 real native tiers (x2 through x20) — see its own section below.
  • Fusion is free to learn and trains through actual use — see its own section below.

🔥 Added — Ki Attacks

  • Every signature ki attack a master teaches — Kamehameha, Final Flash, Galick Gun, Spirit Bomb, and every other one — now follows the same free rank 0-10 curve, fully replacing DragonMineZ's old technique-experience system.
  • At rank 0, a technique can be charged and trained (with its real stance, animation, and ki cost) but won't actually fire — training grants XP toward rank 1 instead. From rank 1 onward, it fires for real, starting around a quarter strength and growing to full DragonMineZ strength by rank 10.
  • DragonMineZ's own "New Skill" custom technique creator is covered too, with the same free rank 0-10 curve and its own 80%-of-type-max ceiling. Every custom technique also gets a random secondary effect rolled at creation — kept secret until it reveals itself at rank 10.

👁️ Added — Ki Sense: Long-Range Radar

  • Once Ki Sense reaches rank 1, holding the sense key opens a wheel to turn on long-range Radar mode — an on-screen arrow pointing toward another player anywhere on the map, with precision improving as your rank climbs.
  • Passive sensing runs automatically in the background once Ki Sense is unlocked: anyone nearby at least 5 times your own peak power triggers a warning and a tracking arrow, no toggle needed.
  • With DragonMineZ Plus installed, passive sensing extends across the whole universe at a 20x threshold, naming the planet an extremely strong aura was sensed on. The Hyperbolic Time Chamber, the Nether, and the End are fully sealed against this sensing in both directions.

🥋 Added — Kaioken

  • Trains from rank 0 using DragonMineZ's own real charge gauge — a full charge-and-release cycle at rank 0 grants training XP instead of transforming.
  • Ranks 1 through 5 (x2 through x20) train through actually staying transformed and through landing kills while transformed.

🤝 Added — Fusion

  • Free to learn from Goku, training through kills and through time spent actually fused with another player.
  • Rank affects Fusion Dance's own duration (based on the average rank of both participants); Potara Earring fusion's duration was never rank-dependent and stays unaffected.
  • With DragonMineZ Plus installed, both Fusion and Instant Transmission move to a second Goku on Yardrat instead of the Overworld one.

🧘 Added — Skill Meditation

  • A second way to learn new skills: killing enemies has a small chance to grant a mystery slot, revealing and instantly granting a random not-yet-learned skill at rank 0. Up to 3 pending slots at once.
  • A handful of foundational skills stay master-only and will never appear as a mystery slot.

🛠️ Added — Admin Commands

  • DragonMineZ's own native /dmzskill add|set|remove and /dmztech add|remove now route through this mod's own tracking for any covered skill or technique.
  • /dmzskill xp <add|set|remove> and /dmztech xp <add|set|remove> adjust a covered skill or technique's own XP directly.
  • /dmzskillmeditationdebug and /dmzradardebug for testing the mystery-slot roll and the long-range radar without a long grind or a second player.

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